Beastmen Guide

Beasts > Lizards > Vermin > Plants > Beasts
Aquans > Amorphs > Birds > Aquans
Undead <> Arcane
Dragons <> Demons

Beastiery Category List:
 

Lizards Vermin Plantoids Beasts Aquans Amorphs Birds
(Reptilia System) (Insect System) (Plant System) (Animal System) (Water System) (Soft System) (Bird System)
-Lizard -Bee -Mandrgora -Rabbit -Pugil -Slime -Bird
-Raptor -Crawler -Sapling -Sheep -Crab -Hecteyes -Big Bird
-Adamantoise -Beetle -Morbol -Ram -Leech -Bat
-Fly -Treant -Dhalmel -Funguar -Cockatrice
-Scorpion -Sabotender -Tiger -Worm
-Spider -Gobbue -Opo-opo -Sea Monk (octopi)
-Coeurl
-Manticore
-Behemoth
         
Undead Arcane Dragons Demons  
(Immortal System) (Magical Biosystem) (Dragon System) (Demoniac System)  
-Skeleton -Bomb -Dragon -Demon  
-Hound -Doll -Wyvern -Ahriman  
-Ghost -Magic Pot (urn)      
-Doomed -Cardian      
-Shadow -Evil Weapon      
  -Golem      
  -Mimic      
  -Detector      

Monsters You Can't Charm:

Animal Person
(Non Charmed System)
-Goblin
-Orc
-Orcish Warmachine
-Quadav
-Yagudo
-Gigas
-Tonberry
-Antica
-Sahagin

Where To Level As Beastmaster:

Levels 1-9 (Beastmaster gains 2Hr: Familiar; Job Ability: Charm; Pet Command: Fight)
(1) LOCATION(S): Ronfaure, Sarutabaruta, Gustaberg
PETS TO CHARM: The local fauna
MOBS TO FIGHT: The local fauna and local Beastmen
NOTES: Solo your Beastmaster like a melee, without charm. Most of the time the charm will not last long enough sustain a fight, and end up killing you.

Levels 10-11 (Level 10, Beastmaster gains Job Ability: Gauge; Pet Command: Heel; Job Trait: Vermin Killer)
(1) LOCATION(S): Konschtat Highland (Far Eastern/ Middle Eastern and Far Western/Middle Western edges of the zone)
PETS TO CHARM: Mad Sheep (11-13) (Level 11 charm only)
MOBS TO FIGHT: Rock Eaters (7-11) (solo)
NOTES: Goblins roam the area and aggro, so be careful! Solo Rock Eaters.
CONTRIBUTOR(S): Ikaz

(2) LOCATION(S): La Theine Plateau
PETS TO CHARM: Akbabas (9-13), Strolling Saplings (7-10), Steppe Hares (7-10)
MOBS TO FIGHT: Rock Eaters (7-11), Akbabas (9-13), Strolling Saplings (7-10), Orcs (Grapplers, Mesmerizers, Fodder) (8-10)
NOTES: Worms can be soloed at these levels
CONTRIBUTOR(S): Ikaz, Durginn, Oceaniax

(3) LOCATION(S): Tahrongi Canyon
PETS TO CHARM: Canyon Rarabs (7-10), Pygmaioi (7-11), Strolling Saplings (7-10), Canyon Crawlers (11-13)
MOBS TO FIGHT: Canyon Rarabs (7-10), Pygmaioi (7-11), Strolling Saplings (7-10), Canyon Crawlers (11-13)
NOTES: Begin hunting here at level 8.
CONTRIBUTOR(S): Tarantulas

Levels 12-14 (Level 12, Beastmaster gains Job Ability: Reward)
(1) LOCATION(S): Konschtat Highland (Far Eastern/ Middle Eastern and Far Western/Middle Western edges of the zone)
PETS TO CHARM: Mad Sheep (11-13)
MOBS TO FIGHT: Goblins (Digger, Ambusher, Butcher, Tinkerer) (11-16), Mad Sheep (11-13)
NOTES: Use even matched or decent Sheep for fighting. Make sure to use Dia and Paralyze if you have it, against the goblins.
CONTRIBUTOR(S): KudomaBooyah

(2) LOCATION(S): La Theine (pond in recess vicinity Valkurm Dunes entrance)
PETS TO CHARM: Thickshells (12-14), Mad Sheep (11-13), Grass Funguar (11-13), Rock Eaters (7-11)
MOBS TO FIGHT: Thickshells (12-14), Mad Sheep (11-13), Grass Funguar (11-13), Rock Eaters (7-11)
NOTES: Try to fight Barely Toughs with High Decent Challenges or Even Match pets. XP will be slow at level 14.
CONTRIBUTOR(S): Ikaz, Durginn, Oceaniax

(3) LOCATION(S): Tahrongi Canyon (near Meriphataud Mountains entrance)
PETS TO CHARM: Wild Dhamel (14-16), Canyon Rarabs (7-10), Pygmaioi (7-11), Strolling Saplings (7-10), Canyon Crawlers (11-13)
MOBS TO FIGHT: Wild Dhamel (14-16), Canyon Rarabs (7-10), Pygmaioi (7-11), Strolling Saplings (7-10), Canyon Crawlers (11-13)
NOTES: Tarantulas stated: Very little aggro here and plenty of Crawlers and Dhalmel spawn here, plus the added bonus of a zone line for emergencies. 13 and 14 were excruciatingly slow, as Dhalmel are only worthwhile at 15-16. Before these levels, they all check as tough and you can never tell if they are weak toughs or almost VT tough. There are also a lot of farmers around for Dhalmel hides which means a lot of competition in peak hours.
CONTRIBUTOR(S): Keekee, Tarantulas

(4) LOCATION(S): Inner Horutoto Ruins (Lily's Tower Entrance, East Sarutabaruta at J-7)
PETS TO CHARM: Beady Beetles (11-16), Bat Battalions (12-15)
MOBS TO FIGHT: Beady Beetles (11-16), Bat Battalions (12-15), Goblins (Ambushers, Butchers, Tinkerers) (14-18)
NOTES: Once you enter, go through the "cracked wall" in G-8. At this point the map changes... go to I-9 and work with Beady Beetles and Bat Battalions. There's a good supply of these as you move downhill, and some nice low gobs handy to farm if you end up with a little left over on a pet. Note this is a bit of a difficult spot (close quarters, all mobs agro/link and a longish run to the zone). Rarely camped, since the Bats are the "Jet Stream" type.
CONTRIBUTOR(S): Swarren

(5) LOCATION(S): Dangruf Wadi (on the right side of the map up the geyser)
PETS TO CHARM: Wadi Leech (11-14)
MOBS TO FIGHT: Goblins (Ambusher, Butcher, Tinkerer) (12-16)
NOTES: Even at 13 the leeches there were all decent and even cons to me. This area is mostly just full of leeches and goblins, be careful of links.
CONTRIBUTOR(S): KudomaBooyah

Level 15 (Beastmaster gains Pet Command: Stay; Job Trait: Resist Slow)
(1) LOCATION(S): La Theine Plateau ('Funguar Alley' or Ordelle's Cave Main Entrance ravine)
PETS TO CHARM: Huge Wasps (8-12), Poison Funguar (14-16), Plague Bats (9-11), Poison Bats (11-14)
MOBS TO FIGHT: Poison Funguar (14-16), Poison Bats (11-14)
NOTES: Funguar Alley entrance is ravine north of Lake Ephmere. Go into ravine and run cave/ravine complex. At end of “Funguar Alley” is where La Theine Monument for Selbina Clay quest is located. You can also examine the front room of the Ordelle's and grab Even Match Stink Bats (15-18) for some early leveling. If it does not fare well, then work the funguars in the main entrance ravine. This level is slow for experience points.
CONTRIBUTOR(S): Durginn, Oceaniax, Keekee

(2) LOCATION(S): Tahrongi Canyon
PETS TO CHARM: Wild Dhamel (14-16)
MOBS TO FIGHT: Wild Dhamel (14-16) or Yagudo (Mendicant, Persecutor, Piper) (12-16)
NOTES: Pygmaiois (Mandragora)(7-11) are not strong, but provide an entertaining fight.
CONTRIBUTOR(S): Ikaz, Keekee

(3) LOCATION(S): Inner Horutoto Ruins (Lily's Tower Entrance, East Sarutabaruta at J-7)
PETS TO CHARM: Beady Beetles (11-16), Bat Battalions (12-15)
MOBS TO FIGHT: Beady Beetles (11-16), Bat Battalions (12-15), Goblins (Ambushers, Butchers, Tinkerers) (14-18)
NOTES: Once you enter, go through the "cracked wall" in G-8. At this point the map changes... go to I-9 and work with Beady Beetles and Bat Battalions. There's a good supply of these as you move downhill, and some nice low gobs handy to farm if you end up with a little left over on a pet. Note this is a bit of a difficult spot (close quarters, all mobs agro/link and a longish run to the zone). Rarely camped, since the Bats are the "Jet Stream" type.
CONTRIBUTOR(S): Swarren

(4) LOCATION(S): Valkurm Dunes (K-8)
PETS TO CHARM: Sand Hares (15-18), Hill Lizard (15-18)
MOBS TO FIGHT: Hill Lizard (15-18), Sand Hares (15-18)
NOTES: Occasional Goblin (Butcher, Tinkerer, Ambusher)(17-20) provides additional XP.
CONTRIBUTOR(S): Corres, Ikaz

(5) LOCATION(S): Meriphataud Mountains (near Tahrongi Canyon entrance)
PETS TO CHARM: Wandering Saplings (13-16), Jubjubs (15-18), Night Bats (13-16), Black Bats (15-18)
MOBS TO FIGHT: Wandering Saplings (13-16), Jubjubs (15-18), Hill Lizards (19-22)
NOTES: All the mobs link but is not a problem since they are so far apart. This area is very spread out so be prepared to do alot of running to match pets and prey.
CONTRIBUTOR(S): Tarantulas

Level 16
(1) LOCATION(S): Tahrongi Canyon
PETS TO CHARM: Wild Dhamel (14-16)
MOBS TO FIGHT: Wild Dhamel (14-16)
NOTES:
CONTRIBUTOR(S): Keekee

(2) LOCATION(S): Inner Horutoto Ruins (Lily's Tower Entrance, East Sarutabaruta at J-7)
PETS TO CHARM: Beady Beetles (11-16), Bat Battalions (12-15)
MOBS TO FIGHT: Beady Beetles (11-16), Bat Battalions (12-15), Goblins (Ambushers, Butchers, Tinkerers) (14-18)
NOTES: Once you enter, go through the "cracked wall" in G-8. At this point the map changes... go to I-9 and work with Beady Beetles and Bat Battalions. There's a good supply of these as you move downhill, and some nice low gobs handy to farm if you end up with a little left over on a pet. Note this is a bit of a difficult spot (close quarters, all mobs agro/link and a longish run to the zone). Rarely camped, since the Bats are the "Jet Stream" type.
CONTRIBUTOR(S): Swarren

(3) LOCATION(S): Valkurm Dunes (Near La Theine zone)
PETS TO CHARM: Sand Hares (15-18), Night Bats (12-15)
MOBS TO FIGHT: Sand Hares (15-18), Night Bats (12-15), Goblins (Ambusher, Butcher, and Tinkerer) (17-20)
NOTES: XP ranges from 120-160, with occasional chains to boost for 193 XP.
CONTRIBUTOR(S): Ikaz

(4) LOCATION(S): Meriphataud Mountains (near Tahrongi Canyon entrance)
PETS TO CHARM: Wandering Saplings (13-16), Jubjubs (15-18), Night Bats (13-16), Black Bats (15-18)
MOBS TO FIGHT: Wandering Saplings (13-16), Jubjubs (15-18), Hill Lizards (19-22)
NOTES: All the mobs link but is not a problem since they are so far apart. This area is very spread out so be prepared to do alot of running to match pets and prey.
CONTRIBUTOR(S): Tarantulas

(5) LOCATION(S): Ordelle's Caves (Rescue Drill entrance – where Knights are located)
PETS TO CHARM: Stink Bats (15-18)
MOBS TO FIGHT: Stink Bats (15-18)
NOTES: Bats link and have Jet Stream Special Attack which is hard hitting!
CONTRIBUTOR(S): Rotund, Durginn, Oceaniax

Level 17
(1) LOCATION(S): Valkurm Dunes (Near La Theine zone or near Hidden Beach Caves, NW on Map)
PETS TO CHARM: Sand Hares (15-18), Night Bats (12-15), Hill Lizards (15-18)
MOBS TO FIGHT: Sand Hares (15-18), Night Bats (12-15), and Goblins (Ambusher, Butcher, and Tinkerer) (17-20), Hill Lizards (15-18)
NOTES: XP ranges from 100-160, with occasional chains to boost for 193 XP.
CONTRIBUTOR(S): Ikaz, Jesher

(2) LOCATION(S): Meriphataud Mountains (near Tahrongi Canyon entrance)
PETS TO CHARM: Wandering Saplings (13-16), Jubjubs (15-18), Night Bats (13-16), Black Bats (15-18)
MOBS TO FIGHT: Wandering Saplings (13-16), Jubjubs (15-18), Hill Lizards (19-22)
NOTES: All the mobs link but is not a problem since they are so far apart. This area is very spread out so be prepared to do alot of running to match pets and prey.
CONTRIBUTOR(S): Tarantulas

(3) LOCATION(S): Ordelle's Caves (Rescue Drill entrance – where Knights are located)
PETS TO CHARM: Stink Bats (15-18), Snippers (17-20)
MOBS TO FIGHT: Stink Bats (15-18), Snippers (17-20)
NOTES: Bats link and have Jet Stream Special Attack which is hard hitting!
CONTRIBUTOR(S): Rotund, Durginn, Oceaniax

(4) LOCATION(S): Buburimu Peninsula (E-9)
PETS TO CHARM: Sylvestre (15-18), Mighty Rarabs (15-18)
MOBS TO FIGHT: Sylvestre (15-18), Mighty Rarabs (15-18), Goblins (Ambushers, Butchers, Tinkerers) (17-20)
NOTES:
CONTRIBUTOR(S): Elu

Level 18
(1) LOCATION(S): Valkurm Dunes (Near La Theine zone or near Hidden Beach Caves, NW on Map)
PETS TO CHARM: Sand Hares (15-18), Night Bats (12-15), Hill Lizards (15-18)
MOBS TO FIGHT: Sand Hares (15-18), Goblins (Ambusher, Butcher, and Tinkerer) (17-20), Hill Lizards (15-18)
NOTES:
CONTRIBUTOR(S): Ikaz, Jesher

(2) LOCATION(S): Ordelle's Caves (Rescue Drill entrance – where Knights are located)
PETS TO CHARM: Stink Bats (15-18), Snippers (17-20), Blood Bunny (17-19)
MOBS TO FIGHT: Stink Bats (15-18), Snippers (17-20), Blood Bunny (17-19)
NOTES: Bats link and have Jet Stream Special Attack which is hard hitting!
CONTRIBUTOR(S): Rotund, Durginn, Oceaniax

(3) LOCATION(S): Buburimu Peninsula (E-9)
PETS TO CHARM: Sylvestre (15-18), Mighty Rarabs (15-18)
MOBS TO FIGHT: Sylvestre (15-18), Mighty Rarabs (15-18), Goblins (Ambushers, Butchers, Tinkerers) (17-20)
NOTES:
CONTRIBUTOR(S): Elu

(4) LOCATION(S): Maze of Shakhrami
PETS TO CHARM: Stink Bats (15-18)
MOBS TO FIGHT: Maze Makers (18-21), Goblins (Ambushers, Tinkerers, Butchers) (16-18)
NOTES: 1400+ EXP per hour even with much competition. Keep Barstonra up at all times because Maze Makers use Stonega. If you are in trouble, just run as they can't follow you and will only fire off a few spells. They can cast Bind but it usually doesn't last long enough to be a bother. A decent Bat will usually tear apart an even Goblin. Don't attack other bats!!! There are tons of them everywhere and they link like crazy.
CONTRIBUTOR(S): Tarantulas


Level 19
(1) LOCATION(S): Valkurm Dunes (J-6)
PETS TO CHARM: Sand Hares (15-18), Damselflies (20-23), Brutal Sheep (20-23), Snippers (20-22)
MOBS TO FIGHT: Brutal Sheep (20-23), Snippers (20-22), and Goblins (Butcher, Tinkerer, Ambusher, Leecher, Mugger, Digger, and Gambler) (17-25)
NOTES: Use tough sheep, Snippers, and flies against the tougher goblins
CONTRIBUTOR(S): Ikaz, Oleum

(2) LOCATION(S): Ordelle's Caves (Rescue Drill entrance – where Knights are located, either in main room, or from that room go right once you get to the NPC room and keep going right until you reach a room with Bats, Saplings, and Leeches)
PETS TO CHARM: Stink Bats (15-18), Snippers (17-20), Blood Bunny (17-19), Hognosed Bat (17-20), Stalking Sapling (18-21), Thread Leeches (18-21)
MOBS TO FIGHT: Snippers (17-20), Blood Bunny (17-19), Goblins (Tinkerer, Ambusher, Butcher) (17-20), Hognosed Bat (17-20), Stalking Sapling (18-21), Thread Leeches (18-21)
NOTES: Bats link and have Jet Stream Special Attack which is hard hitting!, Goblins are located to the right of main room. Use bats, crabs, and rabbits to kill them easily.\
Ironmanx stated: An EM Leech can easily take on a T Hognosed Bat. Let the chains begin!
OgreSamanosuke added: 1) Hognosed Bats aggro. It will link nearby stink bats. 2) If the Hognoses are EM, toss them at a Stalking Sapling, they intimidate them. (yay!) 3) You will have to kill the Gobs in the way, or follow someone to reach the hunting spot. (Mostly d/c, few even or tough for exp) There are about 10 in the short path you want to travel, so grab one of the snippers that is even and use it to own them. 4) Lastly, if something goes wrong, you may as well kiss your ass goodbye. Only real failing is it's far from zone, and that road of Goblins will hunt you down if you have to run for it.
CONTRIBUTOR(S): Rotund, Durginn, Oceaniax, Ironmanx, OgreSamanosuke

(3) LOCATION(S): Maze of Shakhrami
PETS TO CHARM: Stink Bats (15-18)
MOBS TO FIGHT: Maze Makers (18-21), Goblins (Ambushers, Tinkerers, Butchers) (16-18)
NOTES: 1400+ EXP per hour even with much competition. Keep Barstonra up at all times because Maze Makers use Stonega. If you are in trouble, just run as they can't follow you and will only fire off a few spells. They can cast Bind but it usually doesn't last long enough to be a bother. A decent Bat will usually tear apart an even Goblin. Don't attack other bats!!! There are tons of them everywhere and they link like crazy.
CONTRIBUTOR(S): Tarantulas

(4) LOCATION(S): Jugner Forest (lake in Northwest)
PETS TO CHARM: Land Pugil (17-20), Snipper (17-20)
MOBS TO FIGHT: Land Pugil (17-20), Snipper (17-20)
NOTES:
CONTRIBUTOR(S): Defster

Level 20 (Beastmaster gains Job Trait: Bird Killer)
(1) LOCATION(S): Valkurm Dunes (J-6) or (Hidden Beach, Far West Beach in Valkurm – through the cave complex and near the Gustav Tunnel Complex.)
PETS TO CHARM: Sand Hares (15-18), Damselflies (20-23), Brutal Sheep (20-23), Snippers (20-22), Thread Leeches (21-25)
MOBS TO FIGHT: Brutal Sheep (20-23), Snippers (20-22), Damselflies (20-23), Thread Leeches (21-25), and Goblins (Butcher, Tinkerer, Ambusher, Leecher, Mugger, Digger, and Gambler) (17-25)
NOTES:
CONTRIBUTOR(S): Ikaz, Oleum, Durginn, Keekee, Oceaniax

(2) LOCATION(S): Ordelle's Caves (Go right once you get to the NPC room and keep going right until you reach a room with the mobs listed below)
PETS TO CHARM: Hognosed Bat (17-20), Stalking Sapling (18-21), Thread Leeches (18-21)
MOBS TO FIGHT: Hognosed Bat (17-20), Stalking Sapling (18-21), Thread Leeches (18-21)
NOTES: An EM Leech can easily take on a T Hognosed Bat. Let the chains begin!
OgreSamanosuke added: 1) Hognosed Bats aggro. It will link nearby stink bats.
2) If the Hognoses are EM, toss them at a Stalking Sapling, they intimidate them. (yay!)
3) You will have to kill the Gobs in the way, or follow someone to reach the hunting spot. (Mostly d/c, few even or tough for exp) There are about 10 in the short path you want to travel, so grab one of the snippers that is even and use it to own them.
4) Lastly, if something goes wrong, you may as well kiss your ass goodbye. Only real failing is it's far from zone, and that road of Goblins will hunt you down if you have to run for it.
CONTRIBUTOR(S): Ironmanx, OgreSamanosuke

(3) LOCATION(S): Jugner Forest (lake in Northwest)
PETS TO CHARM: Land Pugil (17-20), Snipper (17-20)
MOBS TO FIGHT: Land Pugil (17-20), Snipper (17-20)
NOTES:
CONTRIBUTOR(S): Defster

(3) LOCATION(S): Meriphataud Mountains (Near outpost)
PETS TO CHARM: Crane Flies (18-21), Hill Lizards (19-22)
MOBS TO FIGHT: Crane Flies (18-21), Hill Lizards (19-22), Goblins (Gamblers, Leechers, Muggers)(21-25)
NOTES:
CONTRIBUTOR(S): Thauthau

Level 21
(1) LOCATION(S): Valkurm Dunes (J-6) or (Hidden Beach, Far West Beach in Valkurm – through the cave complex and near the Gustav Tunnel Complex.)
PETS TO CHARM: Sand Hares (15-18), Damselflies (20-23), Brutal Sheep (20-23), Snippers (20-22), Thread Leeches (21-25)
MOBS TO FIGHT: Brutal Sheep (20-23), Snippers (20-22), Damselflies (20-23), Thread Leeches (21-25) and Goblins (Butcher, Tinkerer, Ambusher, Leecher, Mugger, Digger, and Gambler) (17-25)
NOTES:
CONTRIBUTOR(S): Ikaz, Oleum, Durginn, Keekee, Oceaniax

(2) LOCATION(S): Jugner Forest
PETS TO CHARM: Stag Beetles (20-23), Forest Leeches (19-22)
MOBS TO FIGHT: Almost all fauna, save for elementals and Walking Trees
NOTES:
CONTRIBUTOR(S): Defster

(3) LOCATION(S): Meriphataud Mountains (Near outpost)
PETS TO CHARM: Crane Flies (18-21), Hill Lizards (19-22)
MOBS TO FIGHT: Crane Flies (18-21), Hill Lizards (19-22), Goblins (Gamblers, Leechers, Muggers)(21-25)
NOTES:
CONTRIBUTOR(S): Thauthau

(4) LOCATION(S): Pashhow Marshlands (Upper Left Corner of map)
PETS TO CHARM: Carniverous Crawlers (20-23), Thread Leeches (20-23)
MOBS TO FIGHT: Carniverous Crawlers (20-23), Thread Leeches (20-23)
NOTES:
CONTRIBUTOR(S): Planetstring

(5) LOCATION(S): Buburimu Peninsula (beaches near Mhaura Entrance)
PETS TO CHARM: Carnivorous Crawlers (20-23)
MOBS TO FIGHT: Goblins (Gambler, Leecher, Mugger) (22-25)
NOTES: A EM crawler will take out a 1 1/2 Tough Gobs without biscuits. Very nice because Buru is littered with Goblins. Also, when the charm fails you are more likely to get hit with a weaker special attack than with Leeches (Brain Drain for 80-100 damage).
CONTRIBUTOR(S): LungBoy

Level 22
(1) LOCATION(S): Valkurm Dunes (Also: Hidden Beach, Far West Beach in Valkurm – through the cave complex and near the Gustav Tunnel Complex.)
PETS TO CHARM: Thread Leeches (21-25), Snippers (20-22), Damselflies (20-23), Brutal Sheep (20-23)
MOBS TO FIGHT: Thread Leeches, Damselflies, Snippers, Brutal Sheep, and Goblins (Leecher, Mugger, Gambler) (22-25)
NOTES: Leeches are great damage takers/dealers. The Hidden Beach is remote with little party activity. Be warned, 1-2 Bogys spawn in the area at night, although if you stay close to the beach you should be fine. Goblin Leechers are Goblin White Mages and can cast Cure III making these fights very dangerous.
CONTRIBUTOR(S): SatanzChild, Durginn, Ikaz, Oceaniax

(2) LOCATION(S): Jugner Forest (along the road)
PETS TO CHARM: Jugner Funguar (21-25), Forest Leeches (19-22)
MOBS TO FIGHT: Jugner Funguar (21-25)
NOTES: Easy, safe and fast. Run back and forth between the two zones (stay on the road), and send Leeches against every Tough Funguar you see. The nice thing about those mobs is that you always know where they are (1-3 Funguar in each crevice, as well as 3-6 Leeches). By the time you have finished the road, most of them should have respawned. Start by sending Even/Decent Funguars against the Tough one, to avoid them linking later. ~1500xp pr run
CONTRIBUTOR(S): Defster

(3) LOCATION(S): Buburimu Peninsula (beaches near Mhaura Entrance)
PETS TO CHARM: Carnivorous Crawlers (20-23)
MOBS TO FIGHT: Carnivorous Crawlers (20-23), Goblins (Gambler, Lecher, Mugger) (22-25)
NOTES: LungBoy offered: A EM crawler will take out a 1 1/2 Tough Gobs without biscuits. Very nice because Buru is littered with Goblins. Also, when the charm fails you are more likely to get hit with a weaker special attack than with Leeches (Brain Drain for 80-100 damage).
CONTRIBUTOR(S): Rotund, LungBoy

(4) LOCATION(S): Korroloka Tunnel
PETS TO CHARM: Land Worms (20-25)
MOBS TO FIGHT: Land Worms (20-25)
NOTES: Bats possess jet stream and it hits for about 80-100+ damage!
CONTRIBUTOR(S): Ikaz

Level 23 (Beastmaster gains Job Ability: Call Beast)
(1) LOCATION(S): Valkurm Dunes (Hidden Beach, Far West Beach in Valkurm – through the cave complex and near the Gustav Tunnel Complex.)
PETS TO CHARM: Thread Leeches (21-25), Beach Pugils (23-26), Snippers (20-22), Damselflies (20-23), Brutal Sheep (20-23)
MOBS TO FIGHT: Thread Leeches (21-25), Beach Pugils (23-26), Goblins (Leecher, Mugger, Gambler) (22-25), Damselflies (20-23), and Brutal Sheep (20-23)
NOTES: Leeches are great damage takers/dealers. The Hidden Beach is remote with little party activity. Be warned, 1-2 Bogys spawn in the area at night, although if you stay close to the beach you should be fine. Goblin Leechers are Goblin White Mages and can cast Cure III making these fights very dangerous.
CONTRIBUTOR(S): SatanzChild, Durginn, Ikaz, Oceaniax

(2) LOCATION(S): Jugner Forest (along the road)
PETS TO CHARM: Jugner Funguar (21-25), Forest Leeches (19-22)
MOBS TO FIGHT: Jugner Funguar (21-25)
NOTES: Easy, safe and fast. Run back and forth between the two zones (stay on the road), and send Leeches against every Tough Funguar you see. The nice thing about those mobs is that you always know where they are (1-3 Funguar in each crevice, as well as 3-6 Leeches). By the time you have finished the road, most of them should have respawned. Start by sending Even/Decent Funguars against the Tough one, to avoid them linking later. ~1500xp pr run
CONTRIBUTOR(S): Defster

(3) LOCATION(S): Buburimu Peninsula (beaches near Mhaura Entrance)
PETS TO CHARM: Carnivorous Crawlers (20-23)
MOBS TO FIGHT: Carnivorous Crawlers (20-23)
NOTES:
CONTRIBUTOR(S): Rotund

(4) LOCATION(S): Korroloka Tunnel
PETS TO CHARM: Land Worms (20-25)
MOBS TO FIGHT: Land Worms (20-25)
NOTES: Bats possess jet stream and it hits for about 80-100+ damage!
CONTRIBUTOR(S): Ikaz

(5) LOCATION(S): Ordelle's Caves
PETS TO CHARM: Dung Beetles (23-26)
MOBS TO FIGHT: Dung Beetles (23-26), Will-o-the-Wisp (23-25), Goblins (Leecher, Gambler, Mugger) (22-26)
NOTES: From Main entrance, go left. It is a large room with numerous dung beetles. Kill the Wisp to prevent magic aggro.
CONTRIBUTOR(S): Spoons

Level 24
(1) LOCATION(S): Valkurm Dunes (Hidden Beach, Far West Beach in Valkurm – through the cave complex and near the Gustav Tunnel Complex)
PETS TO CHARM: Thread Leeches (21-25), Beach Pugils (23-26), Snippers (20-22), Damselflies (20-23)
MOBS TO FIGHT: Thread Leeches (21-25), Beach Pugils (23-26), Goblins (Leecher, Mugger, Gambler) (22-25)
NOTES: Leeches are great damage takers/dealers. The Hidden Beach is remote with little party activity. Be warned, 1-2 Bogys spawn in the area at night, although if you stay close to the beach you should be fine.
CONTRIBUTOR(S): SatanzChild, Durginn, Oceaniax

(2) LOCATION(S): Jugner Forest, (Spore Hollow (K-7) or along the road)
PETS TO CHARM: Jugner Funguars (21-25), Forest Leeches (19-22)
MOBS TO FIGHT: Forest Tigers (22-25), Orcs (Cursemaker, Fighter, Serjeant) (21-25), Jugner Funguars (21-25)
NOTES: Defster commented: Easy, safe and fast. Run back and forth between the two zones (stay on the road), and send Leeches against every Tough Funguar you see. The nice thing about those mobs is that you always know where they are (1-3 Funguar in each crevice, as well as 3-6 Leeches). By the time you have finished the road, most of them should have respawned. Start by sending Even/Decent Funguars against the Tough one, to avoid them linking later. ~1500xp pr run
CONTRIBUTOR(S): Rotund, Defster

(3) LOCATION(S): Buburimu Peninsula (Mighoya, Khoonia Dunes)
PETS TO CHARM: Poison Leech (21-25)
MOBS TO FIGHT: Shoal Pugil (24-28)
NOTES: I don't claim this is the best or fastest exp, but there are usually plenty of Pugil targets and Leeches to throw at them. Frequently the Pugils were on the higher end, so it would take several Leeches and Crawlers/Dhalmels/Snippers to take one down. The fights were lengthier then normal, but the Pugs almost always con T and Buburimu is full of critters to throw at them, so I had a good time. Almost always got 140 exp including penalty per Pug. Labyrinth of Onzozo entrance is on the Mighoya Dunes, so you have a quick zone if things go rotten.
CONTRIBUTOR(S): Nav

(4) LOCATION(S): Ordelle's Caves
PETS TO CHARM: Dung Beetles (23-26)
MOBS TO FIGHT: Dung Beetles (23-26), Will-o-the-Wisp (23-25), Goblins (Leecher, Gambler, Mugger) (22-26)
NOTES: From Main entrance, go left. It is a large room with numerous dung beetles. Kill the Wisp to prevent magic aggro.
CONTRIBUTOR(S): Spoons

(5) LOCATION(S): Batallia Downs
PETS TO CHARM: May Fly (22-26)
MOBS TO FIGHT: May Fly (22-26)
NOTES:
CONTRIBUTOR(S): Defster

Level 25 (Beastmaster gains Pet Command: Sic)
(1) LOCATION(S): Ordelle's Caves
PETS TO CHARM: Dung Beetles (23-26)
MOBS TO FIGHT: Dung Beetles (23-26), Will-o-the-Wisp (23-25), Goblins (Leecher, Gambler, Mugger) (22-26)
NOTES: From Main entrance, go left. It is a large room with numerous dung beetles. Kill the Wisp to prevent magic aggro.
CONTRIBUTOR(S): Spoons

(2) LOCATION(S): Valkurm Dunes (Beach Areas)
PETS TO CHARM: Beach Pugils (23-26), Thread Leeches (21-25)
MOBS TO FIGHT: Beach Pugils (23-26), Thread Leeches (21-25), Goblins (Mugger, Leecher, Gambler) (22-25)
NOTES: Goblin will register as mostly decent, a few evens. Pugils and leeches will register as even and tough.
CONTRIBUTOR(S): Ikaz, Oceaniax

(3) LOCATION(S): Rolanberry Fields (near Pashhow Marshlands zone or near the Fountain of Promises at E-9)
PETS TO CHARM: Berry Grubs (25-28), Death Wasps (22-26)
MOBS TO FIGHT: Berry Grubs (25-28), Quadavs (Brass, Copper)(26-30), Goblins Bees (23-25), Death Wasps (22-26), Moon Bats (23-26), Gobbue Farmers (28-32)
NOTES: Grubs drop silk and earn good gil. Gobbue Farmers (28-32)are real tough to fight, not recommended. Linking and hunting spots being so far from zone are two big problems near the fountain.
CONTRIBUTOR(S): Ikaz, Shoon, SatanzChild, Nav

(4) LOCATION(S): Qufim
PETS TO CHARM: Land Worms (25-27), Clippers (25-29)
MOBS TO FIGHT: Land Worms (25-27), Clippers (25-29)
NOTES:
CONTRIBUTOR(S): Durginn, Keekee

Level 26
(1) LOCATION(S): Ordelle's Caves
PETS TO CHARM: Dung Beetles (23-26)
MOBS TO FIGHT: Dung Beetles (23-26), Will-o-the-Wisp (23-25), Goblins (Leecher, Gambler, Mugger) (22-26)
NOTES: From Main entrance, go left. It is a large room with numerous dung beetles. Kill the Wisp to prevent magic aggro.
CONTRIBUTOR(S): Spoons

(2) LOCATION(S): Rolanberry Fields (near Pashhow Marshlands zone)
PETS TO CHARM: Berry Grubs (25-28), Death Wasps (22-26), Moon Bats (23-26)
MOBS TO FIGHT: Berry Grubs (25-28), Quadavs (Brass, Copper)(26-30), Goblins Bees (23-25), Death Wasps (22-26), Moon Bats (23-26), Goblins (Gambler, Leecher, Mugger) (26-30)
NOTES: Grubs drop silk and earn good gil. Gobbue Farmers (28-32)are real tough to fight, not recommended.
CONTRIBUTOR(S): Ikaz, Shoon, SatanzChild, VinceSucks, Udib

(3) LOCATION(S): Qufim (Worms near H-6 and I-7
PETS TO CHARM: Land Worms (25-27), Clippers (25-29)
MOBS TO FIGHT: Clippers (25-29)
NOTES: Bring Selbina's Milk when fighting worms, it effectively negates Rasp.
CONTRIBUTOR(S): SatanzChild, Durginn, Nav

Level 27
(1) LOCATION(S): Rolanberry Fields
PETS TO CHARM: Berry Grubs (25-28), Death Wasps (22-26), Moon Bats (23-26)
MOBS TO FIGHT: Berry Grubs (25-28), Quadavs (Brass, Copper)(26-30), Goblins Bees (23-25), Death Wasps (22-26), Moon Bats (23-26), Goblins (Gambler, Leecher, Mugger) (26-30)
NOTES: Grubs drop silk and earn good gil. Gobbue Farmers (28-32)are real tough to fight, not recommended.
CONTRIBUTOR(S): Ikaz, Shoon, SatanzChild, Udib

(2) LOCATION(S): Qufim
PETS TO CHARM: Land Worms (25-27), Clippers (25-29), Dark Bats (at night only) (25-27), Ancient Bats (near Behemoth's Dominion) (27-29), Seeker Bats (near Behemoths Dominion) (25-27)
MOBS TO FIGHT: Clippers (25-29), Giants (Hunter, Ascetic, Ranger, Trapper)(28-30)
NOTES:
CONTRIBUTOR(S): Durginn, Nav

Level 28
(1) LOCATION(S): Rolanberry Fields
PETS TO CHARM: Berry Grubs (25-28), Death Wasps (22-26), Moon Bats (23-26)
MOBS TO FIGHT: Berry Grubs (25-28), Quadavs (Brass, Copper)(26-30), Goblins Bees (23-25), Death Wasps (22-26), Moon Bats (23-26), Goblins (Gambler, Leecher, Mugger) (26-30)
NOTES: Grubs drop silk and earn good gil. Gobbue Farmers (28-32)are real tough to fight, not recommended.
CONTRIBUTOR(S): Ikaz, Shoon, SatanzChild, Udib

(2) LOCATION(S): Qufim
PETS TO CHARM: Clippers (25-29), Greater Pugils (28-30), Glow Bats (27-29), Dark Bats (25-27)
MOBS TO FIGHT: Giants (Hunter, Ascetic, Ranger, Trapper)(28-30), Dancing Weapons (28-30), Wights (28-30)
NOTES: Bats work well against Wights. Pugils are the best for Giant fights, with Clippers as finishing pets. Be warned, the Giant Trapper has a pet leech, and links the acrophies in the area, and the Giant Hunter can range you with its Catapalt Special Attack, which usually does 100+ points of damage!
CONTRIBUTOR(S): Durginn

Levels 29-30 (Level 30, Beastmaster gains Job Ability: Tame; Job Trait: Amorph Killer)
(1) LOCATION(S): Qufim
PETS TO CHARM: Clippers (25-29), Greater Pugils (28-30), Glow Bats (27-29), Dark Bats (25-27)
MOBS TO FIGHT: Giants (Hunter, Ascetic, Ranger, Trapper)(28-30), Dancing Weapons (28-30), Wights (28-30)
NOTES: Bats work well against Wights. Pugils are the best for Giant fights, with Clippers as finishing pets. Be warned, the Giant Trapper has a pet leech, and links the acrophies in the area, and the Giant Hunter can range you with its Catapalt Special Attack, which usually does 100+ points of damage!
CONTRIBUTOR(S): Durginn

(2) LOCATION(S): Korroloka Tunnel
PETS TO CHARM: Huge Spiders (28-31), Combats (27-30), Clippers (29-32), Thread Leeches (28-31)
MOBS TO FIGHT: Huge Spiders (28-31), Combats (27-30), Thread Leeches (28-31), Clippers (29-32), Greater Pugils (30-33)
NOTES: As Ridermd said: Check out the pools where the pugs and snippers reside. EXCELLENT PLACE. Fight T Pugs and Crabs with DC and EM crabs. when you have momentarily cleaned out the pools, check out the Spider hangout next door to kill Spiders and more Pugs. There is an occasional Sea Monk, and even an NM Spider.
CONTRIBUTOR(S): Ikaz, Udib, Ridermd

(3) LOCATION(S): Maze of Shakhrami (Near the Buburimu Peninsula zone)
PETS TO CHARM: Caterchipillar (29-31), Ancient Bats (26-29)
MOBS TO FIGHT: Goblins (Furrier, Pathfinder, Smithy, Shaman) (31-34)
NOTES: Be careful, the Caterchipillars and Ancient Bats aggro
CONTRIBUTOR(S): Udib

Level 31
(1) LOCATION(S): Qufim
PETS TO CHARM: Greater Pugils (28-30)
MOBS TO FIGHT: Giants (Hunter, Ascetic, Ranger, Trapper) (28-30)
NOTES: Pugils are the best for Giant fights, with Clippers as finishing pets. Be warned, the Giant Trapper has a pet leech, and links the acrophies in the area, and the Giant Hunter can range you with its Catapalt Special Attack, which usually does 100+ points of damage! These levels are very slow and I hunted in Qufim to farm gil from the giants.
CONTRIBUTOR(S): Durginn

(2) LOCATION(S): Korroloka Tunnel
PETS TO CHARM: Huge Spiders (28-31), Combats (27-30), Clippers (29-32), Thread Leeches (28-31)
MOBS TO FIGHT: Huge Spiders (28-31), Combats (27-30), Thread Leeches (28-31), Clippers (29-32), Greater Pugils (30-33)
NOTES: As Ridermd said: Check out the pools where the pugs and snippers reside. EXCELLENT PLACE. Fight T Pugs and Crabs with DC and EM crabs. when you have momentarily cleaned out the pools, check out the Spider hangout next door to kill Spiders and more Pugs. There is an occasional Sea Monk, and even an NM Spider.
CONTRIBUTOR(S): Ikaz, Ridermd

(3) LOCATION(S): Maze of Shakhrami (Near the Buburimu Peninsula zone)
PETS TO CHARM: Caterchipillar (29-31), Ancient Bats (26-29)
MOBS TO FIGHT: Goblins (Furrier, Pathfinder, Smithy, Shaman) (31-34)
NOTES: Be careful, the Caterchipillars and Ancient Bats aggro
CONTRIBUTOR(S): Udib

Level 32
(1) LOCATION(S): Qufim
PETS TO CHARM: Greater Pugils (28-30)
MOBS TO FIGHT: Giants (Hunter, Ascetic, Ranger, Trapper) (28-30)
NOTES: Pugils are the best for Giant fights, with Clippers as finishing pets. Be warned, the Giant Trapper has a pet leech, and links the acrophies in the area, and the Giant Hunter can range you with its Catapalt Special Attack, which usually does 100+ points of damage! These levels are very slow and I hunted in Qufim to farm gil from the giants.
CONTRIBUTOR(S): Durginn

(2) LOCATION(S): Korroloka Tunnel (Clipper Cave)
PETS TO CHARM: Huge Spiders (28-31), Combats (27-30), Clippers (29-32), Thread Leeches (28-31)
MOBS TO FIGHT: Huge Spiders (28-31), Combats (27-30), Thread Leeches (28-31), Clippers (29-32), Greater Pugils (30-33)
NOTES: As Ridermd said: Check out the pools where the pugs and snippers reside. Fight T Pugs and Crabs with DC and EM crabs. when you have momentarily cleaned out the pools, check out the Spider hangout next door to kill Spiders and more Pugs. There is an occasional Sea Monk, and even an NM Spider.
CONTRIBUTOR(S): Ikaz, Ridermd

(3) LOCATION(S): Maze of Shakhrami (Near the Buburimu Peninsula zone)
PETS TO CHARM: Caterchipillar (29-31), Ancient Bats (26-29)
MOBS TO FIGHT: Goblins (Furrier, Pathfinder, Smithy, Shaman) (31-34)
NOTES: Be careful, the Caterchipillars and Ancient Bats aggro. Slow at level 32, but still generates XP for leveling purposes.
CONTRIBUTOR(S): Udib

Level 33
(1) LOCATION(S): Qufim
PETS TO CHARM: Acrophies (32-34), Greater Pugils (28-30)
MOBS TO FIGHT: Acrophies (32-34)
NOTES: Again, slow levels. Acrophies range from level 32-34, so you can get a good mix. Great fights to improve combat skills. May even get a carbuncle ruby drop while leveling. Use Acrophie vs. Acrophie, with a Greater Pugil as a finishing pet. Acrophies are real tough, so ensure that their health is real low before engaging. Also, Acrophies can regenerate, so Dia is very nice to keep on the acros.
CONTRIBUTOR(S): Durginn

(2) LOCATION(S): Eastern Altepa Desert
PETS TO CHARM: Giant Spiders (30-34)
MOBS TO FIGHT: Giant Spiders (30-34), Sand Beetles (36-40), Anticans (Auxiliarius, Faber, Funditor) (35-39), Goblin Trader Pet Spider (38-40)
NOTES: Charm DC and EM Spiders and fight other EM and T Spiders. T Beetles are great if you can find them, but the spread at 33-34 will be T to IT. you will find the occasional T Antican to beat on... those are nice too. Dhamels: DONT TOUCH EM AT THIS LEVEL. Leave them alone and they'll leave you alone. Nothing here aggros except Sabotendaurs (cactus-like folk), Anticans, the nasty Doom Scorpion guarding the pit, and the occasional Flesh Eater (don't even think about solo-ing it at 32-33...possible, but not likely). The most common complaint about E Altepa: "It's so spread out?! How do you find stuff to kill?" - This level, like when you your a lower level BST on the Buburimu Peninsula, is a good time to know and love "Wide Scan." If well utilized, these two levels will be a relaxing stroll through the desert as Spiders really aren't that tough (definitely not like Acrophies).
WisePiggy stated:Goblin pets are very weak for their con, you just have to make sure you sic your pet onto them without the Goblin seeing your pet. After the mob pet attacks your pet, use the heel command to draw the fight away from the Goblin Trader, or just let them fight and hope the Goblin walks away in the right direction. If you get a good run you can easily get chain #4 and #5 using this technique, but there are alot of wandering mobs in Altepa so you need to be careful. At night watch out for the Lost Souls. Make sure to set your homepoint at the entrance to Western Altepa - you will die a few times doing this - it's high risk/high reward.
CONTRIBUTOR(S): Ridermd, WisePiggy

Level 34
(1) LOCATION(S): Qufim
PETS TO CHARM: Acrophies (32-34), Greater Pugils (28-30)
MOBS TO FIGHT: Acrophies (32-34)
NOTES: Again, slow levels. Acrophies range from level 32-34, so you can get a good mix. Great fights to improve combat skills. May even get a carbuncle ruby drop while leveling. Use Acrophie vs. Acrophie, with a Greater Pugil as a finishing pet. Acrophies are real tough, so ensure that their health is real low before engaging. Also, Acrophies can regenerate, so Dia is very nice to keep on the acros.
CONTRIBUTOR(S): Durginn

(2) LOCATION(S): Eastern Altepa Desert
PETS TO CHARM: Giant Spiders (30-34)
MOBS TO FIGHT: Giant Spiders (30-34), Sand Beetles (36-40), Anticans (Auxiliarius, Faber, Funditor) (35-39), Goblin Trader Pet Spider (38-40)
NOTES: Charm DC and EM Spiders and fight other EM and T Spiders. T Beetles are great if you can find them, but the spread at 33-34 will be T to IT. you will find the occasional T Antican to beat on... those are nice too. Dhamels: DONT TOUCH EM AT THIS LEVEL. Leave them alone and they'll leave you alone. Nothing here aggros except Sabotendaurs (cactus-like folk), Anticans, the nasty Doom Scorpion guarding the pit, and the occasional Flesh Eater (don't even think about solo-ing it at 32-33...possible, but not likely). The most common complaint about E Altepa: "It's so spread out?! How do you find stuff to kill?" - This level, like when you your a lower level BST on the Buburimu Peninsula, is a good time to know and love "Wide Scan." If well utilized, these two levels will be a relaxing stroll through the desert as Spiders really aren't that tough (definitely not like Acrophies).
WisePiggy stated:Goblin pets are very weak for their con, you just have to make sure you sic your pet onto them without the Goblin seeing your pet. After the mob pet attacks your pet, use the heel command to draw the fight away from the Goblin Trader, or just let them fight and hope the Goblin walks away in the right direction. If you get a good run you can easily get chain #4 and #5 using this technique, but there are alot of wandering mobs in Altepa so you need to be careful. At night watch out for the Lost Souls. Make sure to set your homepoint at the entrance to Western Altepa - you will die a few times doing this - it's high risk/high reward.
CONTRIBUTOR(S): Ridermd, WisePiggy

(3) LOCATION(S): Gusgen Mines (Basement)
PETS TO CHARM: Gallinippers (32-35)
MOBS TO FIGHT: Feu Follet (35-38)
NOTES: Ensure you have a map for Gusgen - you want to head right down to the basement (on first map when you get to the room with 3 doors take the left and you'll eventually get there). Once in the basement charm Gallinippers and fight Feu Follets. Feu Follets have low hp and low defence and also use beserk making them take (and give) twice normal damage - so they die fairly quickly. Let your pet do all the damage - if you try and fight with your pet you will get caught when a bomb explodes and may die. Gallinippers also link and aggro - but there is enough room around the outside edges of the room if you are careful.
Good XP - chain 3-5 is possible if you get lucky with bomb explosions. Bombs also drop a fair amount of bomb ash which sells well at the AH.
CONTRIBUTOR(S): WisePiggy

Level 35 (Beastmaster gains Pet Command: Leave; Job Trait: Resist Slow II)
(1) LOCATION(S): Eastern Altepa Desert
PETS TO CHARM: Giant Spiders (30-34)
MOBS TO FIGHT: Goblin Trader Pet Spider (38-40)
NOTES: Goblin pets are very weak for their con, you just have to make sure you sic your pet onto them without the Goblin seeing your pet. After the mob pet attacks your pet, use the heel command to draw the fight away from the Goblin Trader, or just let them fight and hope the Goblin walks away in the right direction. If you get a good run you can easily get chain #4 and #5 using this technique, but there are alot of wandering mobs in Altepa so you need to be careful. At night watch out for the Lost Souls. Make sure to set your homepoint at the entrance to Western Altepa - you will die a few times doing this - it's high risk/high reward.
CONTRIBUTOR(S): WisePiggy

(2) LOCATION(S): Gusgen Mines (Basement)
PETS TO CHARM: Gallinippers (32-35)
MOBS TO FIGHT: Feu Follet (35-38)
NOTES: Ensure you have a map for Gusgen - you want to head right down to the basement (on first map when you get to the room with 3 doors take the left and you'll eventually get there). Once in the basement charm Gallinippers and fight Feu Follets. Feu Follets have low hp and low defence and also use beserk making them take (and give) twice normal damage - so they die fairly quickly. Let your pet do all the damage - if you try and fight with your pet you will get caught when a bomb explodes and may die. Gallinippers also link and aggro - but there is enough room around the outside edges of the room if you are careful.
Good XP - chain 3-5 is possible if you get lucky with bomb explosions. Bombs also drop a fair amount of bomb ash which sells well at the AH.
CONTRIBUTOR(S): WisePiggy

(3) LOCATION(S): Yuhtunga Jungle (H-7)
PETS TO CHARM: Ivory Lizards (32-35), Yuhuntga Mandragoras (to pull) (30-33)
MOBS TO FIGHT: Goblins (Smithy, Furrier, Digger) (32-38)
NOTES: Suggested to bring Instant Warp Scroll. To get there, hop on a chocobo and drop down the hole as if you're going to Yhoator. From there just make your way south-west as well as you can until you can ride up into the (H-7) plateau. You're in the right place if you see a hole in the middle of the plain, and the only mobs around are Mandragoras, Furriers and Smithies. Go into the north-east most tunnel off the plateau, and it should be a dead-end with two lizards in it. If the two lizards aren't Even, you can do a little trick I've figured out for perfecting camp spots - just keep killing them off until you get the perfect conning mobs. You don't want to drag in a lizard from another spawn zone, because then you have to keep watching it to make sure it doesn't wander back. If you force the two spawns inside the cave to be even, they'll just wander back there when you're finished with them, and thus you always know where to find them. Use Yuhtunga Mandragoras to pull. XP chains very possible.
Durginn stated: H-7 confirmed great area for XP. Chains difficult due to a lot of the decent challenge gob spawns were decent, with a few toughs, but still able to get multiple chain #1s, and a few Chain #2s. If you are miserly, like me, you can move to and from H-7 without having to purchase an instant warp scroll. Recommend you choco out to spot. Head South out of main gate, across field where Goblin Smithys and Mandras spawn (G-6). Go into tunnel and follow until wooded area (G-7), and continue heading south, entering another tunnel (Ivory lizards also spawn here, as well as Gob Smithys). You will enter another wooded area (G-8), at this time turn sharply to the east, weaving around the tree roots, and turn north into another tunnel (G-8). Once you exit the tunnel, you will be at the H-7 field (has two holes in the middle, with a dead end exit to the north, and an exit to the east - that will eventually lead to Yhoater). Go to the Northern dead end (be careful of the Gob Furriers and Smithys in the area) and you will find two Ivory Lizards. "Convert" them to EMs if needed, and have a blast leveling by using the mandra pull to grab gobs (they wander quite a bit, and link, so the mandras are a safe method). To get back, simply use the Ivory Lizards, and Death Wasps to assist in fighting gobs along your path, until you get to near the zone. Then simply grab a mandra, occupy any aggro gob, and dash to Kazham. The only other players that are here are usually lost, so the area is very secluded!
CONTRIBUTOR(S): Exercitus, Marnos, Durginn, Ridermd

Level 36
(1) LOCATION(S): Eastern Altepa Desert
PETS TO CHARM: Giant Spiders (30-34), Sand Beetles (36-40)
MOBS TO FIGHT: Giant Spiders (30-34), Sand Beetles (36-40), Anticans (Auxiliarius, Faber, Funditor) (35-39), Goblin Trader Pet Spider (38-40)
NOTES: Goblin pets are very weak for their con, you just have to make sure you sic your pet onto them without the Goblin seeing your pet. After the mob pet attacks your pet, use the heel command to draw the fight away from the Goblin Trader, or just let them fight and hope the Goblin walks away in the right direction. If you get a good run you can easily get chain #4 and #5 using this technique, but there are alot of wandering mobs in Altepa so you need to be careful. At night watch out for the Lost Souls. Make sure to set your homepoint at the entrance to Western Altepa - you will die a few times doing this - it's high risk/high reward.
Exercitus mentioned: During Japanese hours Altepa is incredibly crowded, so you might have to do more scrounging if you want to stay in this area. Right after entering East Altepa, head north along the wall until you come to a little inlet. There should be beetles in the mouth of the inlet, and sunken ruins with Anticans around. Create your little zoo by finding a couple even beetles and start into work on the Anticans. **Can be a tough spot to level at level 36, as a few have experienced difficulties with this spot!**
CONTRIBUTOR(S): WisePiggy, Exercitus, Marnos, VinceSucks

(2) LOCATION(S): Gusgen Mines (Basement)
PETS TO CHARM: Gallinippers (32-35)
MOBS TO FIGHT: Feu Follet (35-38)
NOTES: Ensure you have a map for Gusgen - you want to head right down to the basement (on first map when you get to the room with 3 doors take the left and you'll eventually get there). Once in the basement charm Gallinippers and fight Feu Follets. Feu Follets have low hp and low defence and also use beserk making them take (and give) twice normal damage - so they die fairly quickly. Let your pet do all the damage - if you try and fight with your pet you will get caught when a bomb explodes and may die. Gallinippers also link and aggro - but there is enough room around the outside edges of the room if you are careful.
Good XP - chain 3-5 is possible if you get lucky with bomb explosions. Bombs also drop a fair amount of bomb ash which sells well at the AH.
CONTRIBUTOR(S): WisePiggy

(3) LOCATION(S): Yuhtunga Jungle (H-7 or Hidden Valley before Sea Serpent Grotto)
PETS TO CHARM: Ivory Lizards (32-35), Yuhuntga Mandragoras (to pull) (30-33), Young Opo-opo (34-36), Makara (35-38)
MOBS TO FIGHT: Goblins (Smithy, Furrier, Digger) (32-38)
NOTES: Suggested to bring Instant Warp Scroll. To get there, hop on a chocobo and drop down the hole as if you're going to Yhoator. From there just make your way south-west as well as you can until you can ride up into the (H-7) plateau. You're in the right place if you see a hole in the middle of the plain, and the only mobs around are Mandragoras, Furriers and Smithies. Go into the north-east most tunnel off the plateau, and it should be a dead-end with two lizards in it. If the two lizards aren't Even, you can do a little trick I've figured out for perfecting camp spots - just keep killing them off until you get the perfect conning mobs. You don't want to drag in a lizard from another spawn zone, because then you have to keep watching it to make sure it doesn't wander back. If you force the two spawns inside the cave to be even, they'll just wander back there when you're finished with them, and thus you always know where to find them. Use Yuhtunga Mandragoras to pull. XP chains very possible.
Durginn stated: H-7 confirmed great area for XP. Chains difficult due to a lot of the decent challenge gob spawns were decent, with a few toughs, but still able to get multiple chain #1s, and a few Chain #2s. If you are miserly, like me, you can move to and from H-7 without having to purchase an instant warp scroll. Recommend you choco out to spot. Head South out of main gate, across field where Goblin Smithys and Mandras spawn (G-6). Go into tunnel and follow until wooded area (G-7), and continue heading south, entering another tunnel (Ivory lizards also spawn here, as well as Gob Smithys). You will enter another wooded area (G-8), at this time turn sharply to the east, weaving around the tree roots, and turn north into another tunnel (G-8). Once you exit the tunnel, you will be at the H-7 field (has two holes in the middle, with a dead end exit to the north, and an exit to the east - that will eventually lead to Yhoater). Go to the Northern dead end (be careful of the Gob Furriers and Smithys in the area) and you will find two Ivory Lizards. "Convert" them to EMs if needed, and have a blast leveling by using the mandra pull to grab gobs (they wander quite a bit, and link, so the mandras are a safe method). To get back, simply use the Ivory Lizards, and Death Wasps to assist in fighting gobs along your path, until you get to near the zone. Then simply grab a mandra, occupy any aggro gob, and dash to Kazham. The only other players that are here are usually lost, so the area is very secluded!
CONTRIBUTOR(S): Exercitus, Marnos, Mundane, Durginn, Ridermd

Levels 37-38
(1) LOCATION(S): Eastern Altepa Desert
PETS TO CHARM: Giant Spiders (30-34), Sand Beetles (36-40), Desert Dhamels (39-44)
MOBS TO FIGHT: Giant Spiders (30-34), Sand Beetles (36-40), Anticans (Auxiliarius, Faber, Funditor, Decurio, Sagittarius, Speculator) (35-49), Goblin Trader Pet Spider (38-40), Desert Dhamels (39-44)
NOTES: Goblin pets are very weak for their con, you just have to make sure you sic your pet onto them without the Goblin seeing your pet. After the mob pet attacks your pet, use the heel command to draw the fight away from the Goblin Trader, or just let them fight and hope the Goblin walks away in the right direction. If you get a good run you can easily get chain #4 and #5 using this technique, but there are alot of wandering mobs in Altepa so you need to be careful. At night watch out for the Lost Souls. Make sure to set your homepoint at the entrance to Western Altepa - you will die a few times doing this - it's high risk/high reward.
Marnos offered: Dhamels will buff character with specials! “Whistle” is +12 to AGI and “Healing Breeze” heals both Dhamel and character for around 300 HPs!
CONTRIBUTOR(S): WisePiggy, Marnos

(2) LOCATION(S): Yuhtunga Jungle (Hidden Valley before Sea Serpent Grotto)
PETS TO CHARM: Ivory Lizards (32-35), Yuhuntga Mandragoras (to pull) (30-33), Young Opo-opo (34-36), Makara (35-38)
MOBS TO FIGHT: Goblins (Smithy, Furrier, Digger) (32-38), Sahagins (River, Stream, Creek) (34-38)
NOTES:
CONTRIBUTOR(S): Mundane

(3) LOCATION(S): Sea Serpent Grotto (H-6, Near Stone Door)
PETS TO CHARM: Undead Bats (36-39), Royal Leech (35-38)
MOBS TO FIGHT: Sahagins (Pond, Spring, Lake) (36-39), Ghasts (38-41), Ironshells (37-40)
NOTES: Take the first right outside of Kazham, and make your way south-east until you get down to the outpost. Don't fall in any of the holes yet. Go stand in front of the outpost looking outwards. You'll see two holes to your left, drop in the closest hole to you and make your way to the waterfall and into the cave. The Grotto is right there. Once inside, go down into the connecting tunnel directly past the first room you see. If you hang around here, you'll notice that no sahagins spawn near enough to you to do anything, and one Bat and one Leech should be roaming around. Kill the Bat and Leech however you want until you get them as two evens. Just be careful of the WHM Sahagins (Lake Sahagin, I think) until you've got a feel for it. They can be a little tricky.
Also noted by Deebiggy: I found that killing Ghasts and Ironshells much faster exp. The location is around H-6 (just before the stone door) where there are plenty of Leeches to charm. There are ghasts and ironshells to the south of this area and on the other side of the door. Send Undead Bats and Leeches to the Ghasts and Ironshells in this area for quick exp chains without running around that much. However, this area is risky since the Leeches and Bats might link when you mis-charm.
Ridermd offered: Don't bother fighting Leeches, just use them as your pets. The link issues are more trouble than they're worth. Fight Crabs, Sahagin, and Ghasts. I found Ghasts weak against Leeches (tough DEF,Leeches take a beating) and Crabs are weak against Bats.
CONTRIBUTOR(S): Exercitus, DeeBiggy, Ridermd

Level 39
(1) LOCATION(S): Eastern Altepa Desert– The area connecting to Korroloka Tunnel; north-west of the home point guy who's in the tunnel to the other Altepa zone
PETS TO CHARM: Desert Beetles (36-40), Desert Dhamels (39-44)
MOBS TO FIGHT: Desert Dhamels (39-44), Desert Beetles (36-40), Anticans Anticans (Decurio, Sagittarius, Speculator) (44-49)
NOTES: Run north across the field covered with Dhalmels, Beetles, and Spiders and then go west until you can turn north again into a little cove (warning: when the winds are out, an Elemental spawns in the back of the cove, so watch out if there's weather). Here's where you just have to get lucky. The Dhalmels can spawn anywhere from even to very tough, so as you're running up there just cross your fingers and pray that at least one is even. Having just that one even Dhalmel will let you create a decent little zoo. Without at least one, you have little to no chance of clearing out the other Dhalmels who have cruelly spawned as very tough. Kill off the Beetles until you get a few that are even and then go to work on the dhalmels, trying to get as many even or tough as possible without getting yourself mauled by harder ones. Mix and match pets to avoid links and you can get through this level without too much pain. Also, Dhamels will buff character with specials! “Whistle” is +12 to AGI and “Healing Breeze” heals both Dhamel and character for around 300 HPs!
CONTRIBUTOR(S): Exercitus, Marnos

(2) LOCATION(S): Sea Serpent Grotto (Entrance to Norg)
PETS TO CHARM: Ironshells (37-40)
MOBS TO FIGHT: Ghasts (38-41)
NOTES: Warning, Crabs will aggro in here. Crabs aggro sound.
Ridermd offered: Don't bother fighting Leeches, just use them as your pets. The link issues are more trouble than they're worth. Fight Crabs, Sahagin, and Ghasts. I found Ghasts weak against Leeches (tough DEF,Leeches take a beating) and Crabs are weak against Bats.
CONTRIBUTOR(S): UserThree, Ridermd

Level 40 (Beastmaster gains Job Trait: Lizard Killer)
(1) LOCATION(S): Eastern Altepa Desert
PETS TO CHARM: Desert Dhamels (39-44)
MOBS TO FIGHT: Sand Beetles (36-40), Anticans (Decurio, Sagittarius, Speculator) (44-49), Desert Dhamels (39-44)
NOTES: Dhamels will buff character with specials! “Whistle” is +12 to AGI and “Healing Breeze” heals both Dhamel and character for around 300 HPs!
CONTRIBUTOR(S): Marnos

(2) LOCATION(S): Sea Serpent Grotto (Entrance to Norg)
PETS TO CHARM: Ironshells (37-40)
MOBS TO FIGHT: Ghasts (38-41)
NOTES: Sneak available at level 40, which eliminates crab aggro.
CONTRIBUTOR(S): UserThree

(3) LOCATION(S): Yuhtunga Jungle (near H-11)
PETS TO CHARM: Soldier Crawlers (37-41)
MOBS TO FIGHT: Goblins (Poachers) (42-47)
NOTES: From Kazham, jump on a choco and head South or East at every possible opportunity until you get to the very SE portion of the map. When you start noticing Goblin Poachers on your wide scan you know you will be in the right area. There is an area here with 4 Goblin Poacher spawns and around 7-8 Soldier Crawler spawns. Goblin Poachers have very weak defence and fairly poor attack, so you often only need one pet per Goblin. You will need to kill off the weak and tough crawlers and you'll be all set. The crawlers here do NOT aggro but they do link, so be careful when charming. This is a very relaxing spot to level, as long as you arent competing with other BST's for the Goblins. Once in a while a Lava Bomb (47-49) will spawn in this spot, although he is not too difficult to defeat by using a few pets. Dia will help when fighting Goblins - just dont start the fight with the spell or the Goblins will not let you heal.
CONTRIBUTOR(S): WisePiggy

Level 41
(1) LOCATION(S): Eastern Altepa Desert
PETS TO CHARM: Desert Dhamels (39-44)
MOBS TO FIGHT: Sand Beetles (36-40), Anticans (Decurio, Sagittarius, Speculator) (44-49), Desert Dhamels (39-44)
NOTES: Dhamels will buff character with specials! “Whistle” is +12 to AGI and “Healing Breeze” heals both Dhamel and character for around 300 HPs!
CONTRIBUTOR(S): Marnos

(2) LOCATION(S): Yuhtunga Jungle (near H-11)
PETS TO CHARM: Soldier Crawlers (37-41)
MOBS TO FIGHT: Goblins (Poachers) (42-47)
NOTES: From Kazham, jump on a choco and head South or East at every possible opportunity until you get to the very SE portion of the map. When you start noticing Goblin Poachers on your wide scan you know you will be in the right area. There is an area here with 4 Goblin Poacher spawns and around 7-8 Soldier Crawler spawns. Goblin Poachers have very weak defence and fairly poor attack, so you often only need one pet per Goblin. You will need to kill off the weak and tough crawlers and you'll be all set. The crawlers here do NOT aggro but they do link, so be careful when charming. This is a very relaxing spot to level, as long as you arent competing with other BST's for the Goblins. Once in a while a Lava Bomb (47-49) will spawn in this spot, although he is not too difficult to defeat by using a few pets. Dia will help when fighting Goblins - just dont start the fight with the spell or the Goblins will not let you heal.
CONTRIBUTOR(S): WisePiggy

(3) LOCATION(S): Yhoater Jungle
PETS TO CHARM: Worker Crawlers (43-46), White Lizards (36-39)
MOBS TO FIGHT: Worker Crawlers (43-46)
NOTES: Lizards Link, usually untouched because parties do not want linking issues. Release eliminates link train.
CONTRIBUTOR(S): UserThree

(4) LOCATION(S): Western Altepa Desert(near Rabao)
PETS TO CHARM: Desert Spiders (40-44)
MOBS TO FIGHT: Desert Spiders (40-44), Desert Worms (43-47)
NOTES: Been able to get exp chain 4 multiple times in a row for usually 180+ each time, up to 250.
CONTRIBUTOR(S): VinceSucks

Level 42
(1) LOCATION(S): Eastern Altepa Desert
PETS TO CHARM: Desert Dhamels (39-44)
MOBS TO FIGHT: Sand Beetles (36-40), Anticans (Decurio, Sagittarius, Speculator) (44-49), Desert Dhamels (39-44)
NOTES: Dhamels will buff character with specials! “Whistle” is +12 to AGI and “Healing Breeze” heals both Dhamel and character for around 300 HPs!
CONTRIBUTOR(S): Marnos

(2) LOCATION(S): Yuhtunga Jungle (near H-11)
PETS TO CHARM: Soldier Crawlers (37-41)
MOBS TO FIGHT: Goblins (Poachers) (42-47)
NOTES: From Kazham, jump on a choco and head South or East at every possible opportunity until you get to the very SE portion of the map. When you start noticing Goblin Poachers on your wide scan you know you will be in the right area. There is an area here with 4 Goblin Poacher spawns and around 7-8 Soldier Crawler spawns. Goblin Poachers have very weak defence and fairly poor attack, so you often only need one pet per Goblin. You will need to kill off the weak and tough crawlers and you'll be all set. The crawlers here do NOT aggro but they do link, so be careful when charming. This is a very relaxing spot to level, as long as you arent competing with other BST's for the Goblins. Once in a while a Lava Bomb (47-49) will spawn in this spot, although he is not too difficult to defeat by using a few pets. Dia will help when fighting Goblins - just dont start the fight with the spell or the Goblins will not let you heal.
CONTRIBUTOR(S): WisePiggy

(3) LOCATION(S): Yhoater Jungle
PETS TO CHARM: Worker Crawlers (43-46), White Lizards (36-39)
MOBS TO FIGHT: Worker Crawlers (43-46)
NOTES: Lizards Link, usually untouched because parties do not want linking issues. Release eliminates link train.
CONTRIBUTOR(S): UserThree

Level 43
(1) LOCATION(S): Yuhtunga Jungle (near H-11)
PETS TO CHARM: Soldier Crawlers (37-41)
MOBS TO FIGHT: Goblins (Poachers) (42-47)
NOTES: From Kazham, jump on a choco and head South or East at every possible opportunity until you get to the very SE portion of the map. When you start noticing Goblin Poachers on your wide scan you know you will be in the right area. There is an area here with 4 Goblin Poacher spawns and around 7-8 Soldier Crawler spawns. Goblin Poachers have very weak defence and fairly poor attack, so you often only need one pet per Goblin. You will need to kill off the weak and tough crawlers and you'll be all set. The crawlers here do NOT aggro but they do link, so be careful when charming. This is a very relaxing spot to level, as long as you arent competing with other BST's for the Goblins. Once in a while a Lava Bomb (47-49) will spawn in this spot, although he is not too difficult to defeat by using a few pets. Dia will help when fighting Goblins - just dont start the fight with the spell or the Goblins will not let you heal.
CONTRIBUTOR(S): WisePiggy

(2) LOCATION(S): Sanctuary of Zi’Tah (near outpost or F-9, in the dip near the road)
PETS TO CHARM: Lesser Gaylas (39-42), Ogreflies (41-44), Myxomycetes (Funguars)(41-46), Gobbue Parasite (42-45)
MOBS TO FIGHT: Goblins (Robbers, Traders, Reapers, Poachers) (42-46)
NOTES: Traders possess pet leech. UserThree added: There is a spot if you look at section F-9, a small narrow path there. If you run by choco you will notice it is actually a dip there between that section and the section with the gobs. I would recommend working from that spot to pull in the gobs, I have not seen anything spawn there, save for an occasional Hell Hound (if your HP is yellow, it may be close enough to seek you). You will find that the outpost is rather unsafe at times since monsters can sometimes spawn bascially inside the NPC area. Always have a instant warp scroll or teleport capabilities handy in this place.
CONTRIBUTOR(S): UserThree, LordDraven

(3) LOCATION(S): Western Altepa Desert(The area between East Altepa zone tunnel and Rabao entrance)
PETS TO CHARM: Desert Spiders (40-44)
MOBS TO FIGHT: Desert Spiders (40-44), Desert Worms (43-47), Anticans (Essedarious, Retiarius, Eques) (41-49)
NOTES:
CONTRIBUTOR(S): Marnos

Level 44
(1) LOCATION(S): Yuhtunga Jungle (near H-11)
PETS TO CHARM: Soldier Crawlers (37-41)
MOBS TO FIGHT: Goblins (Poachers) (42-47)
NOTES: From Kazham, jump on a choco and head South or East at every possible opportunity until you get to the very SE portion of the map. When you start noticing Goblin Poachers on your wide scan you know you will be in the right area. There is an area here with 4 Goblin Poacher spawns and around 7-8 Soldier Crawler spawns. Goblin Poachers have very weak defence and fairly poor attack, so you often only need one pet per Goblin. You will need to kill off the weak and tough crawlers and you'll be all set. The crawlers here do NOT aggro but they do link, so be careful when charming. This is a very relaxing spot to level, as long as you arent competing with other BST's for the Goblins. Once in a while a Lava Bomb (47-49) will spawn in this spot, although he is not too difficult to defeat by using a few pets. Dia will help when fighting Goblins - just dont start the fight with the spell or the Goblins will not let you heal.
CONTRIBUTOR(S): WisePiggy

(2) LOCATION(S): Sanctuary of Zi’Tah (near outpost or F-9, in the dip near the road)
PETS TO CHARM: Lesser Gaylas (39-42), Ogreflies (41-44), Myxomycetes (Funguars)(41-46), Gobbue Parasite (42-45)
MOBS TO FIGHT: Goblins (Robbers, Traders, Reapers, Poachers) (42-46)
NOTES: Traders possess pet leech. UserThree added: There is a spot if you look at section F-9, a small narrow path there. If you run by choco you will notice it is actually a dip there between that section and the section with the gobs. I would recommend working from that spot to pull in the gobs, I have not seen anything spawn there, save for an occasional Hell Hound (if your HP is yellow, it may be close enough to seek you). You will find that the outpost is rather unsafe at times since monsters can sometimes spawn bascially inside the NPC area. Always have a instant warp scroll or teleport capabilities handy in this place.
CONTRIBUTOR(S): UserThree, LordDraven

(3) LOCATION(S): Yhoater Jungle (E-9)
PETS TO CHARM: Worker Crawlers (43-46)
MOBS TO FIGHT: Goblins (Reaper, Robber, Poacher, Trader) (41-49)
NOTES: Do not try the Master Coeurls (47-50), they have a tough Special Attack (Blaster.) Bring a Warp Scroll to get back to Kazham
CONTRIBUTOR(S): LordDraven

(4) LOCATION(S): Crawler's Nest (Entrance room, New Group room)
PETS TO CHARM: Maze Lizards (41-43)
MOBS TO FIGHT: Worker Crawlers (40-44)
NOTES: The room with the maze lizards wandering around is the one where most new groups fight, and also where ppl wait while looking for parties. Pick a lizard up and take it back to the entrance of Crawlers' Nest and fight Workers there, since they're spread out a bit better.
CONTRIBUTOR(S): Lilyanne

Level 45
(1) LOCATION(S): Sanctuary of Zi’Tah (near outpost or F-9, in the dip near the road)
PETS TO CHARM: Lesser Gaylas (39-42), Ogreflies (41-44), Myxomycetes (Funguars)(41-46), Gobbue Parasite (42-45)
MOBS TO FIGHT: Goblins (Robbers, Traders, Reapers, Poachers) (42-46)
NOTES: Traders possess pet leech. UserThree added: There is a spot if you look at section F-9, a small narrow path there. If you run by choco you will notice it is actually a dip there between that section and the section with the gobs. I would recommend working from that spot to pull in the gobs, I have not seen anything spawn there, save for an occasional Hell Hound (if your HP is yellow, it may be close enough to seek you). You will find that the outpost is rather unsafe at times since monsters can sometimes spawn bascially inside the NPC area. Always have a instant warp scroll or teleport capabilities handy in this place.
CONTRIBUTOR(S): UserThree, LordDraven

(2) LOCATION(S): Yhoater Jungle (E-9)
PETS TO CHARM: Worker Crawlers (43-46)
MOBS TO FIGHT: Goblins (Reaper, Robber, Poacher, Trader) (41-49)
NOTES: Do not try the Master Coeurls (47-50), they have a tough Special Attack (Blaster.) Bring a Warp Scroll to get back to Kazham
CONTRIBUTOR(S): LordDraven

(3) LOCATION(S): Crawler's Nest (Entrance room, New Group room)
PETS TO CHARM: Maze Lizards (41-43)
MOBS TO FIGHT: Worker Crawlers (40-44)
NOTES: The room with the maze lizards wandering around is the one where most new groups fight, and also where ppl wait while looking for parties. Pick a lizard up and take it back to the entrance of Crawlers' Nest and fight Workers there, since they're spread out a bit better.
CONTRIBUTOR(S): Lilyanne

Level 46
(1) LOCATION(S): Sanctuary of Zi’Tah (near outpost or F-9, in the dip near the road)
PETS TO CHARM: Lesser Gaylas (39-42), Ogreflies (41-44), Myxomycetes (Funguars)(41-46), Gobbue Parasite (42-45)
MOBS TO FIGHT: Goblins (Robbers, Traders, Reapers, Poachers) (42-46)
NOTES: Traders possess pet leech. There is a spot if you look at section F-9, a small narrow path there. If you run by choco you will notice it is actually a dip there between that section and the section with the gobs. I would recommend working from that spot to pull in the gobs, I have not seen anything spawn there, save for an occasional Hell Hound (if your HP is yellow, it may be close enough to seek you). You will find that the outpost is rather unsafe at times since monsters can sometimes spawn bascially inside the NPC area. Always have a instant warp scroll or teleport capabilities handy in this place.
CONTRIBUTOR(S): UserThree

(2) LOCATION(S): Yhoater Jungle (E-9)
PETS TO CHARM: Worker Crawlers (43-46)
MOBS TO FIGHT: Goblins (Reaper, Robber, Poacher, Trader) (41-49)
NOTES: Do not try the coeurls, they have a tough Special Attack (Blaster.) Bring a Warp Scroll to get back to Kazham
CONTRIBUTOR(S): LordDraven

(3) LOCATION(S): Western Altepa Desert
PETS TO CHARM: Desert Dhamels (44-48)
MOBS TO FIGHT: Desert Beetles (47-51), Anticans (Essedarious, Retiarius, Eques) (41-49)
NOTES:
CONTRIBUTOR(S): Marnos

(4) LOCATION(S): Gustav Tunnel
PETS TO CHARM: Labyrinth Lizards (46-49), Hell Bats (44-48), Greater Gaylas (46-49), Labyrinth Leeches (45-48)
MOBS TO FIGHT: Goblin Pets (Pets of Goblin Shepherds) (~55?)
NOTES: In Gustav Tunnels, there are 65+ Goblin Sheperds (Go straight down the map, turn on your only right, go down a pathway and you will find a bunch of high tier goblins and some robber crabs), these Shepherds summon Goblin Pets.
Now, this may also be the most difficult place you have ever levelled, let me give you some tips.
1) At 45-50 it may be better to have a BST duo, or hell, even a WHM or RDM with you (Yes, I'm serious). Sneak and Invisible will be extremely helpful. You will still gain 200 here in a duo party. Raw and I were gaining exp chain 4-5's over and over, topping out at 300 exp.
2) There is a ledge down at the bottom, the monsters CANNOT see you from there, you are free to pull as you please from there.
3) Patience. You have to wait for a Shepherd to turn around with the leech behind him, then you have to dia and run. If the pull is too risky, dont bother. You will learn when and when you cannot pull, and you will die in the process.
4) If you get linked, DO NOT GO TO THE CAPE TERRIGAN EXIT. There is a part in the terrain there, where EVERYTHING on you will somehow gain a burst of speed and hit you. Trust me, I've died there about 7 times. Just get a goblin on you and run, when you die you'll know the spot im talking about. Bune also has killed me once for going this way.
5) There may be other PT's here, they are good for one thing only: Raise 2.
6) At 50 you will begin to do some insane pulls. What I do is go to the ledge and see if there are any shepherds near, if not I begin to Sneak and Invisible. Now get ready for the fun part. Run out through all of the goblins, stand in the middle of them all (most likely) and find a shepherd. Wait for it to turn around. Use Fight on the goblin pet (Invis stays) and run back to the ledge, use heel (Invis dissapears). Wait until you can see your pet, if a link comes run.
7) Don't try to pull with the Shepherd facing the same way, it will not work
CONTRIBUTOR(S): VinceSucks

Level 47
(1) LOCATION(S): Sanctuary of Zi’Tah (near outpost or F-9, in the dip near the road)
PETS TO CHARM: Lesser Gaylas (39-42), Ogreflies (41-44), Myxomycetes (Funguars)(41-46), Gobbue Parasite (42-45)
MOBS TO FIGHT: Goblins (Robbers, Traders, Reapers, Poachers) (42-46)
NOTES: Traders possess pet leech. There is a spot if you look at section F-9, a small narrow path there. If you run by choco you will notice it is actually a dip there between that section and the section with the gobs. I would recommend working from that spot to pull in the gobs, I have not seen anything spawn there, save for an occasional Hell Hound (46-50) (if your HP is yellow, it may be close enough to seek you). You will find that the outpost is rather unsafe at times since monsters can sometimes spawn bascially inside the NPC area. Always have a instant warp scroll or teleport capabilities handy in this place.
CONTRIBUTOR(S): UserThree

(2) LOCATION(S): Gustav Tunnel
PETS TO CHARM: Labyrinth Leeches (45-48), Labyrinth Lizards (46-49), Hell Bats (44-48), Greater Gaylas (46-49)
MOBS TO FIGHT: Goblins (Robbers, Reapers, Poachers) (46-49), Goblin Pets (Pets of Goblin Shepherds) (~55?)
NOTES: Goblinsavior Heronox spawns here and is a good source of income to kill. Goblinsavior will require numerous pets (about 8-10 minutes of charming and fighting) to destroy him.
VinceSucks stated: In Gustav Tunnels, there are 65+ Goblin Sheperds (Go straight down the map, turn on your only right, go down a pathway and you will find a bunch of high tier goblins and some robber crabs), these Shepherds summon Goblin Pets.
Now, this may also be the most difficult place you have ever levelled, let me give you some tips.
1) At 45-50 it may be better to have a BST duo, or hell, even a WHM or RDM with you (Yes, I'm serious). Sneak and Invisible will be extremely helpful. You will still gain 200 here in a duo party. Raw and I were gaining exp chain 4-5's over and over, topping out at 300 exp.
2) There is a ledge down at the bottom, the monsters CANNOT see you from there, you are free to pull as you please from there.
3) Patience. You have to wait for a Shepherd to turn around with the leech behind him, then you have to dia and run. If the pull is too risky, dont bother. You will learn when and when you cannot pull, and you will die in the process.
4) If you get linked, DO NOT GO TO THE CAPE TERRIGAN EXIT. There is a part in the terrain there, where EVERYTHING on you will somehow gain a burst of speed and hit you. Trust me, I've died there about 7 times. Just get a goblin on you and run, when you die you'll know the spot im talking about. Bune also has killed me once for going this way.
5) There may be other PT's here, they are good for one thing only: Raise 2.
6) At 50 you will begin to do some insane pulls. What I do is go to the ledge and see if there are any shepherds near, if not I begin to Sneak and Invisible. Now get ready for the fun part. Run out through all of the goblins, stand in the middle of them all (most likely) and find a shepherd. Wait for it to turn around. Use Fight on the goblin pet (Invis stays) and run back to the ledge, use heel (Invis dissapears). Wait until you can see your pet, if a link comes run.
7) Don't try to pull with the Shepherd facing the same way, it will not work.
CONTRIBUTOR(S): UserThree, VinceSucks

(3) LOCATION(S): Labyrinth of Onzozo
PETS TO CHARM: Labyrinth Leeches (45-48)
MOBS TO FIGHT: Cockatrice (50-53)
NOTES: Always empty. Beware Air elementals, and Petrification from the Cockatrices. Tons of leeches for pets to "hot-swap" mid-fight.
CONTRIBUTOR(S): Lilyanne

Levels 48-49
(1) LOCATION(S): Gustav Tunnel
PETS TO CHARM: Labyrinth Leeches (45-48), Labyrinth Lizards (46-49), Hell Bats (44-48), Greater Gaylas (46-49)
MOBS TO FIGHT: Goblins (Robbers, Reapers, Poachers) (46-49), Goblin Pets (Pets of Goblin Shepherds) (~55?)
NOTES: Goblinsavior Heronox spawns here and is a good source of income to kill. Goblinsavior will require numerous pets (about 8-10 minutes of charming and fighting) to destroy him.
VinceSucks stated: In Gustav Tunnels, there are 65+ Goblin Sheperds (Go straight down the map, turn on your only right, go down a pathway and you will find a bunch of high tier goblins and some robber crabs), these Shepherds summon Goblin Pets.
Now, this may also be the most difficult place you have ever levelled, let me give you some tips.
1) At 45-50 it may be better to have a BST duo, or hell, even a WHM or RDM with you (Yes, I'm serious). Sneak and Invisible will be extremely helpful. You will still gain 200 here in a duo party. Raw and I were gaining exp chain 4-5's over and over, topping out at 300 exp.
2) There is a ledge down at the bottom, the monsters CANNOT see you from there, you are free to pull as you please from there.
3) Patience. You have to wait for a Shepherd to turn around with the leech behind him, then you have to dia and run. If the pull is too risky, dont bother. You will learn when and when you cannot pull, and you will die in the process.
4) If you get linked, DO NOT GO TO THE CAPE TERRIGAN EXIT. There is a part in the terrain there, where EVERYTHING on you will somehow gain a burst of speed and hit you. Trust me, I've died there about 7 times. Just get a goblin on you and run, when you die you'll know the spot im talking about. Bune also has killed me once for going this way.
5) There may be other PT's here, they are good for one thing only: Raise 2.
6) At 50 you will begin to do some insane pulls. What I do is go to the ledge and see if there are any shepherds near, if not I begin to Sneak and Invisible. Now get ready for the fun part. Run out through all of the goblins, stand in the middle of them all (most likely) and find a shepherd. Wait for it to turn around. Use Fight on the goblin pet (Invis stays) and run back to the ledge, use heel (Invis dissapears). Wait until you can see your pet, if a link comes run.
7) Don't try to pull with the Shepherd facing the same way, it will not work.
CONTRIBUTOR(S): UserThree, VinceSucks

(2) LOCATION(S): Labyrinth of Onzozo
PETS TO CHARM: Labyrinth Leeches (45-48)
MOBS TO FIGHT: Cockatrice (50-53)
NOTES:
CONTRIBUTOR(S): Lilyanne

(3) LOCATION(S): Western Altepa Desert
PETS TO CHARM: Desert Beetles (47-51), Desert Spider (40-44), Desert Dhamel (44-48)
MOBS TO FIGHT: Desert Beetles (47-51)
NOTES:
CONTRIBUTOR(S): Theddrzeus

Levels 50-51 (Level 50: Beastmaster gains Job Trait: Aquan Killer)
(1) LOCATION(S): Gustav Tunnel
PETS TO CHARM: Labyrinth Lizards (46-49), Hell Bats (44-48), Greater Gaylas (46-49), Labyrinth Leeches (45-48)
MOBS TO FIGHT: Goblin Pets (Pets of Goblin Shepherds) (~55?)
NOTES: In Gustav Tunnels, there are 65+ Goblin Sheperds (Go straight down the map, turn on your only right, go down a pathway and you will find a bunch of high tier goblins and some robber crabs), these Shepherds summon Goblin Pets.
Now, this may also be the most difficult place you have ever levelled, let me give you some tips.
1) At 45-50 it may be better to have a BST duo, or hell, even a WHM or RDM with you (Yes, I'm serious). Sneak and Invisible will be extremely helpful. You will still gain 200 here in a duo party. Raw and I were gaining exp chain 4-5's over and over, topping out at 300 exp.
2) There is a ledge down at the bottom, the monsters CANNOT see you from there, you are free to pull as you please from there.
3) Patience. You have to wait for a Shepherd to turn around with the leech behind him, then you have to dia and run. If the pull is too risky, dont bother. You will learn when and when you cannot pull, and you will die in the process.
4) If you get linked, DO NOT GO TO THE CAPE TERRIGAN EXIT. There is a part in the terrain there, where EVERYTHING on you will somehow gain a burst of speed and hit you. Trust me, I've died there about 7 times. Just get a goblin on you and run, when you die you'll know the spot im talking about. Bune also has killed me once for going this way.
5) There may be other PT's here, they are good for one thing only: Raise 2.
6) At 50 you will begin to do some insane pulls. What I do is go to the ledge and see if there are any shepherds near, if not I begin to Sneak and Invisible. Now get ready for the fun part. Run out through all of the goblins, stand in the middle of them all (most likely) and find a shepherd. Wait for it to turn around. Use Fight on the goblin pet (Invis stays) and run back to the ledge, use heel (Invis dissapears). Wait until you can see your pet, if a link comes run.
7) Don't try to pull with the Shepherd facing the same way, it will not work
CONTRIBUTOR(S): VinceSucks

(2) LOCATION(S): Crawler's Nest
PETS TO CHARM: Labyrinth Lizards (49-51), Hornflies (50-53), Soldier Crawlers (47-49)
MOBS TO FIGHT: Labyrinth Lizards (49-51), Hornflies (50-53)
NOTES: This area is suited to farm lizard skins and chest keys (the lizards drop keys). The lizards have a very incredible drop rate (usually drops 3-4 items), and this area has 6 spawn locations for the chest. A 7th chest spawn area is in the Exoray (51-54) area near the Labyrinth Lizards. So farm and level at the same time.
CONTRIBUTOR(S): UserThree, Lilyanne

Level 52
(1) LOCATION(S): Gustav Tunnel
PETS TO CHARM: Labyrinth Lizards (46-49), Hell Bats (44-48), Greater Gaylas (46-49), Labyrinth Leeches (45-48)
MOBS TO FIGHT: Goblin Pets (Pets of Goblin Shepherds) (~55?)
NOTES: In Gustav Tunnels, there are 65+ Goblin Sheperds (Go straight down the map, turn on your only right, go down a pathway and you will find a bunch of high tier goblins and some robber crabs), these Shepherds summon Goblin Pets.
Now, this may also be the most difficult place you have ever levelled, let me give you some tips.
1) At 45-50 it may be better to have a BST duo, or hell, even a WHM or RDM with you (Yes, I'm serious). Sneak and Invisible will be extremely helpful. You will still gain 200 here in a duo party. Raw and I were gaining exp chain 4-5's over and over, topping out at 300 exp.
2) There is a ledge down at the bottom, the monsters CANNOT see you from there, you are free to pull as you please from there.
3) Patience. You have to wait for a Shepherd to turn around with the leech behind him, then you have to dia and run. If the pull is too risky, dont bother. You will learn when and when you cannot pull, and you will die in the process.
4) If you get linked, DO NOT GO TO THE CAPE TERRIGAN EXIT. There is a part in the terrain there, where EVERYTHING on you will somehow gain a burst of speed and hit you. Trust me, I've died there about 7 times. Just get a goblin on you and run, when you die you'll know the spot im talking about. Bune also has killed me once for going this way.
5) There may be other PT's here, they are good for one thing only: Raise 2.
6) At 50 you will begin to do some insane pulls. What I do is go to the ledge and see if there are any shepherds near, if not I begin to Sneak and Invisible. Now get ready for the fun part. Run out through all of the goblins, stand in the middle of them all (most likely) and find a shepherd. Wait for it to turn around. Use Fight on the goblin pet (Invis stays) and run back to the ledge, use heel (Invis dissapears). Wait until you can see your pet, if a link comes run.
7) Don't try to pull with the Shepherd facing the same way, it will not work
CONTRIBUTOR(S): VinceSucks

(2) LOCATION(S): Crawler's Nest
PETS TO CHARM: Exorays (51-54), Hornflies (50-53)
MOBS TO FIGHT: Exorays (51-54), Hornflies (50-53)
NOTES:
CONTRIBUTOR(S): UserThree, Lilyanne

(3) LOCATION(S): Fei'Yin
PETS TO CHARM: Underworld Bats (50-52), Camasotz (51-54)
MOBS TO FIGHT: Droma (54-56)
NOTES: Can make about 70k gil leveling here from 52 to 54. You have to watch out for the undead that will aggro when your HP gets low and for the things that aggro to magic. You also have to run around a lot.
NotDeadZannen stated: It's safe, I make good money, and I don't even have to engage (I don't dare). I can use 2-3 DC-EM bats on T-VT Dromas and still get a nice chuck of exp while never being hit. They do cast ancient magic, so you bats take 300-700 damage hits at times. Hence why I don't dare release and engage these things. I keep Protect/Shell/Blink up at all times, and I am very safe by the stairs. There are also tons of bats and no one to bother you. Just be in store for a long trip to Feiyin. Bring enough pet food.
CONTRIBUTOR(S): Zonny, NotDeadZannen

(4) LOCATION(S): Quicksand Caves (K-7)
PETS TO CHARM: Sand Spiders (51-55), Beetles (51-62?)
MOBS TO FIGHT: Sand Spiders (51-55), Anticans (Signifier, Princeps, Hastatus) (52-59)
NOTES: If the caves are empty (most time of the day), head around the 2nd corner and send decent/even Spiders on even/tough Spiders, or use them to kill even/tough Anticans in the first big room. They inflict great damage, especially when they use Sickle Slash. Beetles aren't really good pets.
This area is still a good spot when a party camps at the E. Altepa entrance. They mostly hunt Beetles there leaving the Spiders and Anticans for yourself.
Very stress free environment without agro spawns in the first half of the Antican room, decent exp - enjoyed that zone WAY more than crowded and dangerous Crawlers Nest @ lev 53.
CONTRIBUTOR(S): Marnos

Level 53
(1) LOCATION(S): Crawler's Nest
PETS TO CHARM: Exorays (51-54), Hornflies (50-53)
MOBS TO FIGHT: Exorays (51-54), Mushussu (53-55), Blazer Beetle (52-54), Rumble Crawler (53-55)
NOTES:
CONTRIBUTOR(S): UserThree, Lilyanne

(2) LOCATION(S): Fei'Yin
PETS TO CHARM: Underworld Bats (50-52), Camasotz (51-54)
MOBS TO FIGHT: Droma (54-56)
NOTES: Can make about 70k gil leveling here from 52 to 54. You have to watch out for the undead that will aggro when your HP gets low and for the things that aggro to magic. You also have to run around a lot.
CONTRIBUTOR(S): Zonny

(3) LOCATION(S): Quicksand Caves (K-7)
PETS TO CHARM: Sand Spiders (51-55), Beetles (51-62?)
MOBS TO FIGHT: Sand Spiders (51-55), Anticans (Signifier, Princeps, Hastatus) (52-59)
NOTES: If the caves are empty (most time of the day), head around the 2nd corner and send decent/even Spiders on even/tough Spiders, or use them to kill even/tough Anticans in the first big room. They inflict great damage, especially when they use Sickle Slash. Beetles aren't really good pets.
This area is still a good spot when a party camps at the E. Altepa entrance. They mostly hunt Beetles there leaving the Spiders and Anticans for yourself.
Very stress free environment without agro spawns in the first half of the Antican room, decent exp - enjoyed that zone WAY more than crowded and dangerous Crawlers Nest @ lev 53.
CONTRIBUTOR(S): Marnos

(4) LOCATION(S): Bostaunieux Oubliette
PETS TO CHARM: Dark Aspic (52-54)
MOBS TO FIGHT: Werebats (55-59)
NOTES: This is just really safe and fast. You need decent charisma though. Dark aspics are slimes. You fight just outside the exit to West Ronfaure.
CONTRIBUTOR(S): Zonny

Level 54
(1) LOCATION(S): Crawler's Nest
PETS TO CHARM: Exorays (51-54), Hornflies (50-53), Mushussu (53-55), Blazer Beetle (52-54), Rumble Crawler (53-55)
MOBS TO FIGHT: Mushussu (53-55), Blazer Beetle (52-54), Rumble Crawler (53-55)
NOTES:
CONTRIBUTOR(S): UserThree, Lilyanne

(2) LOCATION(S): Fei'Yin
PETS TO CHARM: Underworld Bats (50-52), Camasotz (51-54)
MOBS TO FIGHT: Droma (54-56)
NOTES: Can make about 70k gil leveling here from 52 to 54. You have to watch out for the undead that will aggro when your HP gets low and for the things that aggro to magic. You also have to run around a lot.
CONTRIBUTOR(S): Zonny

(3) LOCATION(S): Bostaunieux Oubliette
PETS TO CHARM: Dark Aspic (52-54)
MOBS TO FIGHT: Werebats (55-59)
NOTES: This is just really safe and fast. You need decent charisma though. Dark aspics are slimes. You fight just outside the exit to West Ronfaure.
CONTRIBUTOR(S): Zonny

(4) LOCATION(S): King Ranperre's Tomb (Slab with ??? on it)
PETS TO CHARM: Funnel Bats (53-56)
MOBS TO FIGHT: Funnel Bats (53-56), Goblins (Bouncers, Raiders, Enchanters, Hunters) (54-58)
NOTES:It is very difficult to work here but the EXP is relatively good. When working in this area it is perhaps best to kill of all the tough funnels and have them respawn until you have a decent and even mix at the beginning of that section. Use sneak when hunting the goblins in this area. Warn the unwary low level players about this area if they enter, unwittingly.
CONTRIBUTOR(S): UserThree

Level 55
(1) LOCATION(S): Bostaunieux Oubliette
PETS TO CHARM: Dark Aspic (52-54)
MOBS TO FIGHT: Werebats (55-59)
NOTES: This is just really safe and fast. You need decent charisma though. Dark aspics are slimes. You fight just outside the exit to West Ronfaure.
CONTRIBUTOR(S): Zonny

(2) LOCATION(S): King Ranperre's Tomb (Slab with ??? on it)
PETS TO CHARM: Funnel Bats (53-56)
MOBS TO FIGHT: Funnel Bats (53-56), Goblins (Bouncers, Raiders, Enchanters, Hunters) (54-58)
NOTES:It is very difficult to work here but the EXP is relatively good. When working in this area it is perhaps best to kill of all the tough funnels and have them respawn until you have a decent and even mix at the beginning of that section. Use sneak when hunting the goblins in this area. Warn the unwary low level players about this area if they enter, unwittingly.
CONTRIBUTOR(S): UserThree

(3) LOCATION(S): Garliage Citadel (Basement, or near Banishing Gate 2)
PETS TO CHARM: Funnel Bats (51-55), Chamber Beetles (56-58)
MOBS TO FIGHT: Chamber Beetles (56-58), Hellmines (59-62)
NOTES: You'll have a bit of trouble finding even match bats, and most beetles will be VT. Nazrious stated: Hellmines give much more XP and the fact that they can explode makes for faster fights and higher chains. Taking into consideration Beetles high Evasion and Defense, Hellmines actually provide more exp per hour (around 6k in 2 hour from 55-56 ^^). However, there are only 4 hellmines so you some times find that you have no prey, and therefore kill Chamber Beetles, Fallen Officers (52-55) or Funnel Bats.
WisePiggy offered: If you go through banishing gate #2 there are no Funnel Bats to charm (only Beetles) so it is much less stressful than in the basement (Beetles are much better pets than Bats) and there is less competition from coffer hunting parties. You just have to make sure you dont die because getting back past gate #1 & #2 can be a pain. There are undead to hunt behind banishing gate #2 as well, when the hellmines are all dead.
CONTRIBUTOR(S): Lilyanne, Nazrious, WisePiggy

Level 56
(1) LOCATION(S): King Ranperre's Tomb (Slab with ??? on it)
PETS TO CHARM: Funnel Bats (53-56)
MOBS TO FIGHT: Funnel Bats (53-56), Goblins (Bouncers, Raiders, Enchanters, Hunters) (54-58)
NOTES:It is very difficult to work here but the EXP is relatively good. When working in this area it is perhaps best to kill of all the tough funnels and have them respawn until you have a decent and even mix at the beginning of that section. Use sneak when hunting the goblins in this area. Warn the unwary low level players about this area if they enter, unwittingly.
CONTRIBUTOR(S): UserThree

(2) LOCATION(S): Garliage Citadel (Basement or near Banishing Gate 2)
PETS TO CHARM: Funnel Bats (51-55), Chamber Beetles (56-58)
MOBS TO FIGHT: Chamber Beetles (56-58), Hellmines (59-62)
NOTES: You'll have a bit of trouble finding even match bats, and most beetles will be VT. Nazrious stated: Hellmines give much more XP and the fact that they can explode makes for faster fights and higher chains. Taking into consideration Beetles high Evasion and Defense, Hellmines actually provide more exp per hour (around 6k in 2 hour from 55-56 ^^). However, there are only 4 hellmines so you some times find that you have no prey, and therefore kill Chamber Beetles, Fallen Officers (52-55) or Funnel Bats.
WisePiggy offered: If you go through banishing gate #2 there are no Funnel Bats to charm (only Beetles) so it is much less stressful than in the basement (Beetles are much better pets than Bats) and there is less competition from coffer hunting parties. You just have to make sure you dont die because getting back past gate #1 & #2 can be a pain. There are undead to hunt behind banishing gate #2 as well, when the hellmines are all dead.
CONTRIBUTOR(S): Lilyanne, Nazrious, WisePiggy

Levels 57-59
(1) LOCATION(S): Garliage Citadel (Basement or near Banishing Gate 2)
PETS TO CHARM: Chamber Beetles (56-58)
MOBS TO FIGHT: Fallen Mages (59-62), Fallen Majors (59-62), Hellmines (59-62)
NOTES: Most of this stuff which is VT can be duoed with another bst and makes for fast and safe XP. Beware, Serket spawns in this basement area.
WisePiggy offered: If you go through banishing gate #2 there are no Funnel Bats to charm (only Beetles) so it is much less stressful than in the basement (Beetles are much better pets than Bats) and there is less competition from coffer hunting parties. You just have to make sure you dont die because getting back past gate #1 & #2 can be a pain. There are undead to hunt behind banishing gate #2 as well, when the hellmines are all dead.
CONTRIBUTOR(S): Lilyanne, WisePiggy

Level 60
(1) LOCATION(S): Garliage Citadel (Basement or near Banishing Gate 2)
PETS TO CHARM: Chamber Beetles (56-58)
MOBS TO FIGHT: Fallen Mages (59-62), Fallen Majors (59-62), Hellmines (59-62)
NOTES: Most of this stuff which is VT can be duoed with another bst and makes for fast and safe XP. Beware, Serket spawns in this basement area.
WisePiggy offered: If you go through banishing gate #2 there are no Funnel Bats to charm (only Beetles) so it is much less stressful than in the basement (Beetles are much better pets than Bats) and there is less competition from coffer hunting parties. You just have to make sure you dont die because getting back past gate #1 & #2 can be a pain. There are undead to hunt behind banishing gate #2 as well, when the hellmines are all dead.
CONTRIBUTOR(S): Lilyanne, WisePiggy

(2) LOCATION(S): Boyahda Tree
PETS TO CHARM: Bark Spiders (60-63), Death Caps (60-63)
MOBS TO FIGHT: Bark Spiders (60-63), Death Caps (60-63)
NOTES: Beware when you attempt to charm the Mandragoras since they have a higher resistance to charm, so I would recommend having FULL AF. Although the Monster Signa is not needed, it will be VERY useful for reducing your fail rate. Remember, at this level failure isn't something with which you wish to deal. Aquarius will probably appear every so often. I would not recommend going against him alone; instead get at least 1 or 2 other BSTs to work along with you when you fight him.
Mistaaravim noted: Boyahda Tree is MEAN. Everything links and comes in large packs. The XP is great until 1) you fail a charm and die before you know what happened, or 2) you find yet another coffer key and your obsessive compulsive side says to go find the treasure. Those coffers are in very high demand and can be hard to get. And, at level 60 your even Funguar can have troubles against the highest level Spiders.
CONTRIBUTOR(S): UserThree, Mistaaravim

(2) LOCATION(S): Toraimarai Canal
PETS TO CHARM: Impish Bats (58-60)
MOBS TO FIGHT: Mindcravers (60-62), Fleshcravers (60-62)
NOTES: The exp isn't as good I guess but it's a lot safer. A decent Bat can take on a tough Skeleton pretty easily. To get in though you need to do a series of quests at the Rhinostery.
Achieve level 61 and then the even match Death Caps in Boyahda should be able to stand up to any of the Bark Spiders.
CONTRIBUTOR(S): Mistaaravim

Level 61
(1) LOCATION(S): Boyahda Tree
PETS TO CHARM: Bark Spiders (60-63), Death Caps (60-63)
MOBS TO FIGHT: Bark Spiders (60-63), Death Caps (60-63)
NOTES: Beware when you attempt to charm the Mandragoras since they have a higher resistance to charm, so I would recommend having FULL AF. Although the Monster Signa is not needed, it will be VERY useful for reducing your fail rate. Remember, at this level failure isn't something with which you wish to deal. Aquarius will probably appear every so often. I would not recommend going against him alone; instead get at least 1 or 2 other BSTs to work along with you when you fight him.
CONTRIBUTOR(S): UserThree

Level 62
(1) LOCATION(S): Boyahda Tree
PETS TO CHARM: Bark Spiders (60-63), Death Caps (60-63), Robber Crabs (62-66)
MOBS TO FIGHT: Bark Spiders (60-63), Death Caps (60-63), Robber Crabs (62-66)
NOTES: Beware when you attempt to charm the Mandragoras since they have a higher resistance to charm, so I would recommend having FULL AF. Although the Monster Signa is not needed, it will be VERY useful for reducing your fail rate. Remember, at this level failure isn't something with which you wish to deal. Aquarius will probably appear every so often. I would not recommend going against him alone; instead get at least 1 or 2 other BSTs to work along with you when you fight him.
CONTRIBUTOR(S): UserThree

Level 63
(1) LOCATION(S): Boyahda Tree
PETS TO CHARM: Bark Spiders (60-63), Death Caps (60-63), Robber Crabs (62-66)
MOBS TO FIGHT: Robber Crabs (62-66)
NOTES: Beware when you attempt to charm the Mandragoras since they have a higher resistance to charm, so I would recommend having FULL AF. Although the Monster Signa is not needed, it will be VERY useful for reducing your fail rate. Remember, at this level failure isn't something with which you wish to deal. Aquarius will probably appear every so often. I would not recommend going against him alone; instead get at least 1 or 2 other BSTs to work along with you when you fight him.
CONTRIBUTOR(S): UserThree

(2) LOCATION(S): Ifrit's Cauldron
PETS TO CHARM: Volcano Wasps (61-64), Dire Bats (60-66)
MOBS TO FIGHT: Volcano Gases (62-68)
NOTES: Although you could possibly go at 62, you will see more evens and decents at 63. You want to take the east entrance. The Wasps do not aggro and are wonderful to work with against the Volcano Gases(bomb). One wasp is usually able to either damage them severely or make them go nuclear. The bomb respawn rate isn't incredibly fast but if you figure out the spawn locations and the right order on how to do it, you can keep on going non-stop to each location. Do NOT use the Opopos... They have a charm difficulty just about equivalent to Slimes even with a Monster Signa and full AF the decent challenges still register as "Difficult to charm".
CONTRIBUTOR(S): UserThree

Level 64
(1) LOCATION(S): Boyahda Tree
PETS TO CHARM: Bark Spiders (60-63), Death Caps (60-63), Robber Crabs (62-66)
MOBS TO FIGHT: Robber Crabs (62-66)
NOTES: Beware when you attempt to charm the Mandragoras since they have a higher resistance to charm, so I would recommend having FULL AF. Although the Monster Signa is not needed, it will be VERY useful for reducing your fail rate. Remember, at this level failure isn't something with which you wish to deal. Aquarius will probably appear every so often. I would not recommend going against him alone; instead get at least 1 or 2 other BSTs to work along with you when you fight him.
CONTRIBUTOR(S): UserThree

(2) LOCATION(S): Ifrit's Cauldron
PETS TO CHARM: Volcano Wasps (61-64), Dire Bats (60-66)
MOBS TO FIGHT: Volcano Gases (62-68)
NOTES: Although you could possibly go at 62, you will see more evens and decents at 63. You want to take the east entrance. The Wasps do not aggro and are wonderful to work with against the Volcano Gases(bomb). One wasp is usually able to either damage them severely or make them go nuclear. The bomb respawn rate isn't incredibly fast but if you figure out the spawn locations and the right order on how to do it, you can keep on going non-stop to each location. Do NOT use the Opopos... They have a charm difficulty just about equivalent to Slimes even with a Monster Signa and full AF the decent challenges still register as "Difficult to charm".
CONTRIBUTOR(S): UserThree

(3) LOCATION(S): Cape Terriggan
PETS TO CHARM: Beach Bunnies (62-65), Sand Lizards (62-66)
MOBS TO FIGHT: Beach Bunnies (62-65), Sand Lizards (62-66), Goblins (Bandits, Alchemeists, Shepherds, Mercenaries) (65-68)
NOTES: Use the Bunnies against the Goblins near the outpost. Be very careful as the respawn rate of the Goblins is very insane. After killing 2 or 3 Goblins, the first one killed already respawned. At night, Doom Soldiers appear, so beware. One or two Raptors live in the same area but do not seem to approach close to the outpost. The foliage does make it difficult to see, so be absolutely sure of your surroundings before you engage.
CONTRIBUTOR(S): UserThree

Level 65
(1) LOCATION(S): Boyahda Tree
PETS TO CHARM: Bark Spiders (60-63), Death Caps (60-63), Robber Crabs (62-66)
MOBS TO FIGHT: Robber Crabs (62-66)
NOTES: Beware when you attempt to charm the Mandragoras since they have a higher resistance to charm, so I would recommend having FULL AF. Although the Monster Signa is not needed, it will be VERY useful for reducing your fail rate. Remember, at this level failure isn't something with which you wish to deal. Aquarius will probably appear every so often. I would not recommend going against him alone; instead get at least 1 or 2 other BSTs to work along with you when you fight him.
CONTRIBUTOR(S): UserThree


(2) LOCATION(S): Ifrit's Cauldron
PETS TO CHARM: Volcano Wasps (61-64), Dire Bats (60-66)
MOBS TO FIGHT: Volcano Gases (62-68)
NOTES: Although you could possibly go at 62, you will see more evens and decents at 63. You want to take the east entrance. The Wasps do not aggro and are wonderful to work with against the Volcano Gases(bomb). One wasp is usually able to either damage them severely or make them go nuclear. The bomb respawn rate isn't incredibly fast but if you figure out the spawn locations and the right order on how to do it, you can keep on going non-stop to each location. Do NOT use the Opopos... They have a charm difficulty just about equivalent to Slimes even with a Monster Signa and full AF the decent challenges still register as "Difficult to charm".
CONTRIBUTOR(S): UserThree

Level 63-70 - Boyahda Tree
63-66: Procesionare, Steelshell, Skimmer
66-70: Procesionare, Steelshell, Skimmer, Darter

Level 66-70 - Gustav Tunnel
66-70: Doom Warlock, Doom Guard, Demonic Pugil.

Level 68-71 - Den of Rancor
68-71: lizzies, black onions

Level 70+ - King Rampare's Tomb
70+: Hati, Spartoi Warrior, Spartoi Soldier

Level 70+ - Ro'Mauve
70+: Infernal / Apocalyptic Weapon

Level 70+ - Kuftal Tunnel
70+: Greater Cockatrice, Ovinic, Ladon (73+)

Level 70+ - Dragon's Arey
70+: Bark Tarantula, Darter
 

Created by Buddaluva with help of many Beastmen